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Goatboy’s Monday 40K – XTREME SCOUT ACTION!

4 Minute Read
Jan 19 2015
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Ultimate Flat Top!

Goatboy here again and on this Holiday I want to chit chat a bit about some Extreme Scout list ideas that have floated around my little circle of 40k friends.

A quick heads up – this list is going to be a copy and paste extravaganza.  The idea is to flood the table with flat top jerk heads and see if you can win the game with the ultimate form of MSU.

I first remember Reece talking about playing 50+ scouts during the heyday of 6th edition and Seer Council.  They push for first turn or the seize and punish the death star with a barrage of bolters.  They also cover the table in scoring units and made a death star only able to kill a few guys at a time and thus limiting their movement and ability to affect the tempo of the game.

With the changes of 7th edition the idea of needing a mass number of troops becomes a lot less viable.  They need to do more then just score most of the time and I feel this is where Scouts start to actually get more interesting.  They have a lot of rules and a cheap costs that makes this list idea actually tick.

We all know investing in expensive units can win you some games.  An opponent that plays the game of trying to remove the unit will fall into the trap that these type of armies create.  The scout army goes for another trap and instead just gives you too many choices that no one choice is the right one.

Enough of this discussion of the army – lets look at some builds that could be viable.  Let me warm up my ctrl+C on my keyboard and get these lists out.

Power flat top!

(Looks like the BoLS migration issue caused some list problems – but Ive updated and fixed the list for ya so they are legal and what not.  Also these are built for 2 source events that are sour on two full CADs even though 2 Detachments are ok.)

Codex: Space Marines CAD (Sentinels of Terra) + Baal Strike Force (Blood Angels Detachment)

HQ: Librarian, Force Axe, Lvl 3, Auspex, Bones of Osrak
Troops: Scouts X 10, Combi-Melta
Troops: Scouts X 10, Combi-Melta, Melta Bomb
Troops: Scouts X 10, Combi-Melta, Melta Bomb
Troops: Scouts X 10, Combi-Melta, Melta Bomb
Heavy: Centurion Devastators X 3, Grav Cannon X 3
Heavy: Centurion Devastators X 3, Grav Cannon X 3

Baal Strike Force Detachment (Min 1 HQ, 2 Troops, 1 Elite – from Codex: Blood Angels)
HQ: Librarian, Force Axe, Lvl 2
Elite: Command Squad, Flamer X 3, Meltagun X 3
Troops: Scouts X 10, Combi-Grav Melta Bomb
Troops: Scouts X 10, Combi-Grav Melta Bomb
Troops: Scouts X 10, Combi-Grav, Melta Bomb
FA: Drop Pod
FA: Drop Pod
FA: Drop Pod

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This list  floods the table with 80 scouts – lots of crazy bolter action and tons of Grav.  You thumb your nose at Flyers – but with most armies dropping the flyer action/support down it isn’t nearly as big of a deal.  You also have 2 lovely Drop Cent combos with the added benefit of dropping cover saves by 1 a times with the two Librarian toting Auspexs.  You don’t have any counter assault but this is just a quick – idea list.

I think you could create another army that utilizes a fast death star, lots of objective secured, and some long range death.

Supercuts for the win!

Codex: Space Marines CAD (Sentinels of Terra) + Champions of Fenris

HQ: Librarian, Force Axe, Lvl 3, Auspex, Bones of Osrak
HQ: Command Squad, Apocathery, Meltabombs X 5, Storm Shield X 3
Troops: Scouts X 10, Combi-Melta, Melta Bomb
Troops: Scouts X 10, Combi-Melta, Melta Bomb
Troops: Scouts X 10, Combi-Melta, Melta Bomb
Troops: Scouts X 10, Combi-Grav, Melta Bomb
Troops: Scouts X 10, Combi-Grav, Melta Bomb
Heavy: Centurion Devastators X 3, Grav Cannon X 3, Omni Scope

Champions of Fenris
HQ: Wolf Priest, Bike, Runic Armor, Melta bomb
Elites: Iron Priest, Thunder Wolf, Cyber Wolves X 3
Elites: Iron Priest, Thunder Wolf, Cyber Wolves X 3
Elites: Iron Priest, Thunder Wolf, Cyber Wolves X 3
FA: Drop Pod

This one gives you a small fast little Death Star while covering the table in scoring units.  You also have a knife of a Devastator unit that can come in and kill a ton of things as needed.  The idea of using an MSU set up mixed with a tough as nails unit should give most armies a fit as they try to “win” the game.

I didn’t want to use White Scars in my combo lists as the hit and run is powerful – but if you are going MSU you want those units to die as soon as someone pays attention to them.  The ability of close range bolter drill mixed with a powerful psychic relic made Sentinels of Terra a better option.  Plus those Devastators are brutal to just about everything with Tank Hunter and the brown noise ability of Grav guns.

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Will we see a ton more 50+ scout builds in the coming events? I think any event that likes to utilize some kind of Maelstrom design to build missions will be a great event to run scouts.  So look through all your old battle force boxes and grab as many scouts as you can.

Space_Marine_Scouts

The flat top is back baby!

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