SN Battle reports brings you another great battle report using the BRAND NEW Space Marine codex! Enjoy!
Mission: The Relic
Deployment: Hammer and Anvil
Special Rule: Living moving Relic
The Relic is a living being that needs to be captured alive. The Relic may not be attacked, targeted or harmed by any means intentional or otherwise.
The Relic moves at the beginning of each player’s movement phase.
Movement is 1d6 inches in a random direction as indicated by a scatter dice. The Relic will not move if either in base to base contact with a model or captured.
If the Relic is dropped he will commence moving again.
Having the unit closest to the Relic at the end of the game: 1VP or
Having possession of the Relic at the end of the game: 3VP
First Blood, Linebreaker, Slay the Warlord 1VP each
Shas’O Narel Mont’yr consulted his instruments again. It was clear to him that down somewhere in the overgrown ruined city there was the particular Gue’la they had been seeking. A particularly ugly beast, even by Gue’la standards but one who according to reports handed to him by the Etherals may have the particular talents that the Enclave need to move forward the Greater Good. The being had evaded their attentions for weeks and had even dispatched the Kroot scouts that had been sent to flush him out. An examination of the Kroot corpses that had been found showed that they had been killed after being struck by a combination of crude laser technology and what could only be described as not natural or technological discharges of energy. The signature did not match anything in the record banks but was closest to some of the attacks he read about in his Mirrorcodex. The attacks of the Marines that wear blue even when the others around wear other colours, are marked with horned symbols and openly use Kles’tak to kill. But it was different, not as controlled. Even more dangerous. But… the Enclave needed him alive. In previous missions, where the commander had been tasked with the live retrieval of an unwilling future ally, negotiation and patience had been his starting points. But he knew when to escalate; he was not known as “the bloodied” for nothing. Communication reports indicated that matters back at the Enclave were getting desperate. The tear in space through which creatures, all teeth and claws and blood, were forcing themselves through was expanding. Whereas they had been easily containable at first they were now at a point where Tau lives were being lost. The time for compromise and persuasion was over. Shas’O Narel Mont’yr ordered that his entire expeditionary force converge on the Gue’la’s last known position whilst he and his bodyguard remained behind directing their movements. The brute Gue’la would join the Greater Good and assist the Enclave one way or another. It was almost too late when Shas’O Narel Mont’yr noticed the other force entering the area. Space Marines! He almost missed them as unusually, and due to the dense overgrowth, they were not in their ugly square armoured personnel carriers or battle-tanks but mostly on foot. A quick scan of their communication channels proved that they were searching for an individual they referred to as “Kar Celebrium” and that their Commander was reminding his troops that he must be captured alive. Shas’O Narel Mont’yr strolled towards his battlesuit and summoned his bodyguard. He would be need on-site at some point, but there was no rush, not even Space Marines could match the awesome power of his force’s weaponry. This so-called “Kar Celebrium” would not fall into their hands. He was needed to ensure the Greater Good. If only the Gue’la were not so stubborn this fight would not have been necessary. They would regret their interference…
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