BoLS logo Tabletop, RPGs & Pop Culture
Advertisement

NICE: Space Marine Chapter Tactics & Formations!

2 Minute Read
Jun 8 2015
Warhammer 40K Hot story icon

 

Codex Space Marines 2015

Come see the new Formation and Chapter Tactics leaks from the new Space Marine codex. Get in here!

 

Advertisement

+++++++++++++++++++++ Warning Potential Spoilers +++++++++++++++++++++

 

 

 

Via Leman Russ SW on Bolter & Chainsword

Advertisement

Assault and Devastator Doctrine applies to all other squads on 1s like the Tactical Doctrine.

Basically they all allow to reroll ones for either shooting or assault depending on which one it is. Tacs reroll everything for the tac doc. Assault marines and assault centurions reroll all hits in combat for assault. Devs and Dev centurions reroll shooting to hit for theirs.

(Ultramarines) can use it twice. The best formation from what I saw is strike force ultra. Can arrive turn 1 get +1 shot if ds or +1 a if assault from a vehicle.So they get the 3 doctrines other chapters can use the tac one once a game if they take the decurian which is call Gladius Strike force.

Raven Guard lost Scout but not get Shrouded turn 1 and +1 to roll for Night fight(Jump packs stay the same so can use them in both phases but lose of scout is huge). Most others stay similar.

Iron Hands get 6+ as standard or +1 to any other FNP, vehicles and characters have IWND and tech marines +1 to repair.

Advertisement

Templars get counter attack too after getting shot. Other armies only get the tac doc if they take the extra expensive formations. The docs look a lot better Ultras probably have the best chapter tactics still. Twin links grav centurions in pods seems scarey. Chapter Master is now an upgrade for a captain.

Sallies get 4+ FNP against flame weapons and preroll to wound with them. Scars can no longer scout land raiders. Templars can’t take Librarians and get rage if they take damage from shooting the previous turn or overwatch. Bolter Drill can use special ammo now. Tac Doctrine lets tacsquads preroll all hits in shooting and assault.

Formations looked ok nothing amazing. The termi one can DS from turn 1. No assault marine formation

The best formation from what I saw is strike force ultra. Can arrive turn 1 get +1 shot if ds or +1 a if assault from a vehicle

All vehicles can squadron you get bonus if you take 3. Whirlwinds get shred and pinning. Preds get monster and tank hunter. nter.

New Unit Rules Summaries

Definitely some winners and losers here folks. Raven Guard players will for sure be disappointed, while it appears that the Black Templars are starting to become a newer version of their old selves. The confirmation of a Decurion is curious too, mix and matching formations seems to be a very strong mechanic in 7th Edition.

Advertisement

Space Marine Roundup

 

~More as it comes in!

Avatar
Author: Robert B
Advertisement
  • It Came From the Sky - Marine Drop Pod Changes!

    Warhammer 40K