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40K: Death from the Skies Rules Spotted

4 Minute Read
May 1 2016
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One Lucky Gamer already has their copy of Death from the Skies  – come read the latest for the NEW rules supplement!

via Iuchiban, 4-29-2016

Hi all,

I already have my copy of the book, and after a quick go-through:

(As usual, translations may not be 100% correct)

– There is a new detachment:

Air Superiority Detachment

Is formed by 1-3 Flyer Wings*

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Restrictions: All models have to be chosen from the same faction

Benefits:
– Air commander; If the commander of the Wing is in reserves, re-roll interception, If you have superiority and your Chief is in Reservers you add +2 to your reserve rolls instead of 1.
– Combined formation: You choose to make a single reserve roll for the whole formation if you want.
– Transport that have the hover mode have the Objetive secured rule.

Of course I need to read the book to know what it all means.

All the existing flyers have the same point costs and rules as in their current codex.

The stormhawk costs 125 points and comes with: Twin linked assault cannon, twin linked heavy bolter, “super laser thing” (24″, S9, AP2, Heavy 2), Ceraminte plating, and one ítem that allow the stormhawk reroll when jinking. Has the supersonic special rule.
May exchange the laser thing for an Icurus Cannon for 155 points. May exchange the heavy bolter for a Typhoon missile launcher for +20 points or for a Celestial hammer missile thrower for +5 points.

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Now I have to go, but will be back in one hour and a half (aprox).

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Follow-up:

About the ork flyer:

140 points 12/10/10 3HP

(Cannot translate the ork weapons)
Twin-linked 36″, S8, AP2, Heavy 1, Blast, Gets hot
1x 36″ S1D6+4, AP1, Heavy1
5++ vs one single hit each enemy shooting phase (May be exchanged for an ork energy shield 5++ to be bearer and all models at 6″ for +25 points)

Question: can other chapters BA and SW etc use (the Stormhawk)?

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Looks like, but they have to be taken as part of the detachment mentioned before.

The book says that all the flyers described in this book replace their Data Sheets in all the current codex. Seems that this rules are coming to stay.

FMC are not in this book.

The datasheets are:
– Valkyries
– Stormhawk Interceptors
– Stormtalon
– Stormraven
– Storm wing (Formation)
– Strike Wing (Formation, 2 Stormhawks + 2 Stormtalons)
– Blood Angel Stormraven
– Grey Knights Stormraven
– Dark Talon
– Nephilim
– Ravenwing abductor squadron (Formation, 2 Nephilim + 1 Dark Talon)
– Stormwolf
– Stormfang
– Ice Storm assault pack (Formation, 2 Stormwolves + 2 Stormfangs)
– Heldrake
– Razorwing
– Voidraven
– Blackheart Talon (Formation, 2 Razorwings + 2 Voidravens)
– Crimson Hunter
– Hemlock
– Shroud of Kurnous (Formation, 2-3 Crimson Hunters + 1 Hemlock)
– Night Scythes
– Doom Scythes
– Oppressor Flight (Formation, 1 Night Scythe + 2-3 Doom Scythes)
– Blitza-Bomber
– Burna-Bomber
– Dakkajet
– Wazbom Blastajets
– Ork Skwadron (Formation, 3 of any but Wazbom Blastajets)
– Kustom Wazmob (1 Wazbom + 3 up to three of any other ork flyer including the Wazmob)
– Razorshark
– Sun Shark
– Air caste Support cadre (Formation, 2 Razorsharks + 1 Sun Shark)

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Follow-up:

I will try to sumarize the new stuff:

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All Flyers have now three new Atributes: Combat Role, Pursuit and Agility (the more the better)

When shooting there are two types of targes: Ground and flying. Flying targets are FMC, other Flyers, Jetbikes and Grav vehicles. The rest are ground targets.

New rule: Air superiority: If a player has Flyers in Reserve at the end of the Aerial Duel Phase can add +1/-1 to their reserve rolls. Opponent has -1 to reserve rolls.

Any flyer can now make an additional pivot at any point of ther movement if they roll their Agility or less in a single D6.

Only Flyers with the Attack Role can have AA when shooting, but they have -1 BS when shooting Ground Targets.

Flyers do not benefit from cover (Terrain or other models)

When moving Flat Out you can add your Pursuit to the distance

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The different combat roles give different bonusses depending on the type of the Attack Pattern.

There are 6 different attack patterns.

To sumarize a litte bit:

Duel Phase happens at the beginning of each Player’s turn. It is optional. It only involves Flyers in reserve or active reserves. If a player wants to skip the phase, roll a d6. Winner decides.

4 Subphases:
Interception
Aproximation
Maneuver
Attack

INTERCEPTION
Each player roll a D6. Winner (after applying modificators) is attacking player, the other defending player.

APROX, MANEUVER AND ATTACK
During each phase each player chooses secretly a Tactic, then compare tactics in a table and apply results.

At the end of the Attack phase, resolve a shooting phase between both flyers, applying the mods from the previous phases (if any)

 

That is a TON of info to digest. And I got my answer about the FMCs…Oh well. But that’s okay because it sounds like there are going to be LOTS of things to dig through. This book is a definate game changer and the new rules do sound interesting. I guess we’ll have to wait to see what the effects of this new Supplement will be once they hit in full force. Time will tell…

 

Thanks Iuchiban! Now the rest of us will just have to wait and see how this pans out.

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Author: Adam Harrison
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