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40K Conquest: The Warp Unleashed

4 Minute Read
Jun 17 2016


Fantasy Flight Games announces the final War Pack in the Death World Cycle: The Warp Unleashed!

via Fantasy Flight Games

Fantasy Flight Games is proud to announce The Warp Unleashed, the final War Pack in the Death World cycle for Warhammer 40,000: Conquest!


The Warp Unleashed is the sixth War Pack in the Death World cycle for Warhammer 40,000: Conquest, and as with the other War Packs in this cycle, you’ll find the focus on the terrifying Death World of Nectavus VI. Plenty of new cards with the Deep Strike keyword give you ways to surprise your opponent with unexpected tactics or reinforcements. Elite units continue to become more dangerous and viable for every faction, and finally, a new Chaos warlord invites you to call upon the Daemonic power of the Warp!


A Daemonic Incursion

The forces of Chaos on Nectavus VI are commanded by a single Daemon—a Daemon Prince of terrible power. He is utterly devoted to the pleasure and pain of Slaanesh, and dozens of Cultists support him as he serves the whims of Chaos. 



It’s immediately apparent that Vha’shaelhur  (The Warp Unleashed, 109) is a powerful combatant. Though he has only a base ATK of one, he also has the Area Effect (1) keyword that allows him to deal damage to each enemy unit at the planet, every time he attacks! Naturally, consistent Area Effect attacks can create a lot of carnage, and Vha’shaelhur can capitalize on this spectacle to call new worshippers to Chaos: after an enemy unit is destroyed while Vha’shaelhur is attacking, you can put a Cultist token into play at your HQ. 


It’s fitting, therefore, that Vha’shaelhur’s signature squad begins with four copies of a Daemon unit: the Alluring Daemonette  (The Warp Unleashed, 110). This unit is dangerous in combat, and it also gives you another way to use your Cultists. As a Combat Action, the Alluring Daemonette invites you to sacrifice a Cultist unit to lure an enemy unit from an adjacent planet to the Alluring Daemonette’s planet. By drawing enemies into the fight, you can quickly undermine your opponent’s plans or set a weakened army up for destruction.


Of course, using your Cultists to pay for Daemons and trigger your Alluring Daemonettes can be hard to maintain with Vha’shaelhur alone. Fortunately, you can also use the Tower of Worship  (The Warp Unleashed, 111) to fuel your base of Cultists. This support triggers whenever you deploy a Daemon unit, and it allows you to immediately put a Cultist token into play at your HQ! If you’re playing a Daemon every turn, the Tower of Worship can offer you a significant economic advantage over the course of the game.


If you’re having trouble finding the Daemons you need to oppose your foes, you can simply call them to your side with Daemonic Incursion  (The Warp Unleashed, 112). Two copies of this event are featured in Vha’shaelhur’s signature squad, and by playing Daemonic Incursion, you can search the top six cards of your deck for any Daemon unit and add it to your hand.



Finally, you can simply increase the amount of carnage on the battlefield by equipping any Chaos unit with Predatory Instinct  (The Warp Unleashed, 113). This attachment simply gives the attached unit the Area Effect (1) keyword, making any unit a terrifying force on the battlefield. Perhaps the best use is to play Predatory Instinct on Vha’shaelhur himself, making his attacks even more dangerous and giving you more potential to produce new Cultists. No matter who Predatory Instinct attaches to, Nectavus VI will run red with the blood of your foes!

For even more tips and tricks on using the upcoming War Pack expansion be sure to read the full article direct from Fantasy Flight Games! This set has a heavy Slaanesh theme for all you Chaos players out there. All you non-Chaosy types may want to prepare for more exquisite pain courtesy of this new War Pack. But don’t think FFG forgot about you – there looks to be a few other tools of the trade in there for you as well.

You ever seen a Lion with a 6-pack? Look up.

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