Check out this constructed team of anti-registration members from the New Avengers!
First some basics on the Civil War Storyline OP:
Marvel HeroClix: Civil War Storyline OP events are slightly different from previous OP events, as the set is focused on the characters and their factions. Each of the five-figure Marvel HeroClix: Civil War Boosters contain characters from Pro-Registration, Anti-Registration, and Neutral factions, with each base color-coded to show their faction.
Let’s start with The Hero for Hire: Luke Cage!
At 70 points, Luke Cage can throw a mean punch and take one, too, thanks to an appropriate power set that includes Charge, Flurry, Super Strength, Invulnerability, Toughness, and Close Combat Expert. Additionally, Luke Cage has a trait called Unbreakable Skin, which lets him reduce penetrating damage dealt to him and thwart powers like Penetrating/Psychic Blast and Exploit Weakness. Luke Cage has the standard speed, attack, defense, and damage combat symbols and starts his dial with the combination of Charge and Super Strength. Be sure to have him grab an object and get him into the fight to deal some extra damage. Also, if you plan ahead when using Charge, you can end Luke Cage’s movement next to a teammate who’s ready to make a close attack and boost that character’s damage with Empower. Toward the end of his dial, Luke Cage picks up a special power called Not Giving Up, which lets him use Toughness and Willpower.
Next up on our New Avengers force is Spider-Woman, whose role on our team would be that of a ranged attacker, tie-up, and taxi. Spider-Woman comes in at 60 points and can shoot one target up to four squares away. She also has the standard attack, defense, and damage combat symbols, along with the flyer speed symbol, which grants her the use of the Flight and Carry abilities. Spider-Woman’s power set includes standard powers like Plasticity, Sidestep, Super Senses, Combat Reflexes and Perplex, and makes her difficult to hit and escape from. She also hits the battlefield with a trait called Hidden Agenda, which lets her heal a click when a friendly character is KO’d. Offensively, Spider-Woman has a special power called Bio-Electric Blasts, which allows her to use Precision Strike. Additionally, when she shoots an opponent and hits, her target is given an action token after actions resolve. Bio-Electric Blasts is a power that is useful in limiting your opponent’s options by placing action tokens on enemy characters and Precision Strike to whittle through their dials.
Spider-Man is the next member of our force and plays the role of shooter/melee combatant. Spider-Man has a point value of 80 and can shoot a single target up to four squares away. Mobility isn’t a concern for the wall-crawler, who has an Improved Movement ability called Does Whatever a Spider Can, that allows him to ignore elevated and hindering terrain when he moves. Additionally, opponents may have trouble landing attacks on Spider-Man as his Annoying Arachnid trait lets him use Super Senses to potentially evade attacks. Also, if he hits with a close attack, Annoying Arachnid lets him use Sidestep and automatically break away when doing so. When it comes to piling it on in close combat, Spider-Man can use Charge and Flurry through his Amazing, Spectacular, Sensational speed special power. The rest of Spider-Man’s power set features standard powers like Super Strength, Energy Shield/Deflection, Combat Reflexes, Willpower and Perplex.
We’ve previously shown you the leader and last member of our New Avengers force, Captain America, but let’s take another look at what ol’ winghead brings to the fight. Like Luke Cage and Spider-Man, Captain America can mix it up in close combat and has the standard powers Flurry and Charge to get down and dirty. He can also play the role of ranged attacker and throw his mighty shield up to five squares away to make his opponents yield. Mobility isn’t much of an issue for Captain America because he can ignore hindering terrain and characters with his Improved Movement ability, called Soldiering On. He also has two special powers, Blocking Repulsor Blasts and Leading the Resistance. Blocking Repulsor Blasts offers him some bonuses and protection from ranged attacks by letting him use Energy Shield/Deflection and Toughness and by preventing him from being targeted by attacks that use Ranged Combat Expert. Leading the Resistance boosts Captain America’s effectiveness in melee situations by letting him use Close Combat Expert and Leadership as if he were 100 points.
What do you think of this team up?