Get ready to explore the dark with these new player options – debuting at GENCON
Pathfinder RPG Horror Adventures launches at GenCon in a few weeks, and will hit stores shortly after. The new book includes:
- Corruptions that can turn your character into a powerful monster, from a blood-drinking vampire to a savage werewolf. The only cost is your soul!
- Character options to help heroes oppose the forces of darkness, including horror-themed archetypes, feats, spells, and more!
- A detailed system to represent sanity and madness, giving you all the tools you need to drive characters to the brink and beyond.
- Tips and tools for running a genuinely scary game, along with an in-depth look at using horror’s many subgenres in a Pathfinder campaign.
- Expanded rules for curses, diseases, environments, fleshwarping, haunts, and deadly traps.
- New templates to turn monsters into truly terrifying foes, from creatures made of living wax to a stalker that can never be stopped!
You want more details, you say?
Corruptions grant your character new powers, but they also stain your character with drawbacks and risk your character losing control to the darkness within. Each corruption comes with a catalyst, which describes how you might acquire, progress, and remove the main source of corruption, as well as a number of manifestations that each grant you a gift and an associated stain. There’s also variants for useful corruptions, where you can ignore the stains, and vile corruptions, where you have no control over the manifestations but can ignore the gifts to help you fight off the corruption’s influence.
The 11 corruptions feature in the book are: Accursed, Deep One, Ghoul, Hellbound, Hive, Lich, Lycanthropy, Possessed, Promethean, Shadowbound, and Vampirism.
There’s plenty of horrific archetypes and class options as well! For instance, the blood alchemist uses sentient lives to fuel her alchemy and can create alchemical circles like an occultist in order to apply formulas to an area instead of himself. The barbarian gains new rage powers including cult totem and daemon totem. The cleric elder mythos cultist archetype is a cleric who uses Charisma instead of Wisdom and is rather insane.
Other archetypes featured in this book: Devolutionist Druid, Cult Hunter Investigator, Kineticist, Medium, Hate-monger Mesmerists, Talisman Crafter, Soul Sentinel Paladin, Witch Killer Slayer, Necrologist, Hangman Vigilante, Tatterdemalion Witch, and Hallowed Necromancer Wizard.
Horror Adventures also has a variety of fun and horrifying feats, magic items, and spells. Some examples:
There are plenty of monster feats (including one where a shapeshifter’s form change involves ripping out of its old body in a gruesome fashion), a small assortment of story feats (like Twisted Love, where a horrible creature is in love with you), and even four new styles: Brute Style lets you victimize prone opponents like a rampaging kaiju, Deadhand Style allows you to manipulate fear and eventually inflict negative levels with your unarmed strikes for ki, Kyton Style lets you use a spiked chain as a monk weapon and eventually as a shield as well as a weapon, and Maddening Style lets you strike at a foe’s sanity and eventually obliterate your fallen foes as disintegrate.
When it comes to magic items, there are a variety of horrific items, like a withered heart you can squeeze to damage your foes, an altar that lets you animated dead without expending onyx, gloves that give you mouths on your hands, ad a mantle of darkness that creates deeper darkness when you take a total defense. There’s also holy items like a holy symbol that dazzles your foes when you channel or use it as a divine focus, a holy symbol that lets you calm down creatures by healing them with your channel, and a monocle that helps protect you from reading something that harm you (or your sanity!).
Are you adding this book to your RPG library?