Games Workshop relaunches Kill Team & More this week!
via Games Workshop
Brutal close-quarters combat in the 41st Millennium
No strength in numbers. No margin for error. Pure, fast-paced combat where tactics matter more than brute strength, and every action matters. A single shot can spell the difference between life and death, and a single decision can decide whether a battle ends in glorious victory or dismal defeat: this is Warhammer 40,000: Kill Team.
A whole new way to play games with your Warhammer 40,000 miniatures, this standalone two-player game puts you in charge of small bands of warriors, and gives you one objective – win, or die.
Inside Warhammer 40,000: Kill Team, you’ll find:
– a Space Marines Tactical Squad – this is everything needed to build 10 Space Marines with a huge amount of customisation: boltguns, a grav-gun, a melta gun, a flamer and a missile launcher, with power fist, chainsword, plasma pistol and bolt pistol options for a Sergeant.
– a Tau Empire Strike Team – 10 Tau Empire Fire Warriors, with two drones, a DS8 tactical support turret, a selection of different shoulder pads and back packs and a choice of weapons – pulse pistols, pulse carbines, EMP and photon grenades!
– a 32-page softback Kill Team book, featuring full rules for playing skirmish missions (six Kill Team missions are included), with an extensive section on additional ideas for your games – making up and linking your own missions as a narrative, playing games with more than two players, introducing vehicles and mobile objectives, co-operating against hordes of enemies; there’s almost limitless scope.
– a small-format softback copy of Warhammer 40,000: The Rules, providing the basic groundwork that Kill Team expands upon.
It’s here at last – the start of the latest, greatest incarnation of White Dwarf, the Ultimate Warhammer Magazine. At 156 full-colour A4 pages, it’s a beast of a magazine bringing you all your favourites from White Dwarf’s long history, freshly re-imagined, alongside a whole heap of stuff you never dreamed of. We’ve got all the latest news in Planet Warhammer, Army of the Month, the Battle Report, A Tale of Four Warlords, the Ultimate Guide, Blanchitsu, Readers’ Models and much, much more. That’s not to mention that this issue is a boxed game special, bringing you 24 pages of rules for no less than 9 different games! This is simply the finest issue of White Dwarf we’ve ever made. Get one now – and check out our subscription offers, because there’s much, much more to come.
Released on Friday 2 September, the first issue comes with our most amazing cover mount ever, a special gift to you to celebrate the glorious return of monthly White Dwarf.
To celebrate the return of Kill Team, Games Workshop has put together some handy bundles/example Kill Team Forces. Each Kill Team also comes with it’s own datasheet – check the description for a link to the PDFs!
I came up with a backstory that a small forward force of Adeptus Mechanicus sent deep into the furthest reaches of the galaxy would serve as a repair station for all of the Emperor’s finest, but far enough away from any danger so as no tot be under attack themselves.
As fate should have it no wars occurred near them and thus the way point became useless. Instead of being recalled the decision was made to simply abandon them without communication. Over the next few centuries, forgotten by all but the warp, they had to repair themselves and upgrade themselves for survival from whatever they could find. After excavating the area they found several odd artifacts and began to worship the new totems, not knowing these were relics of dark powers.
I was inspired to build this Kill Team by a segment in Codex: Orks which describes the legendary warboss “Arch-Arsonist Snagrod” of the Bad Moon clan. I pictured a warband of Burna-Boyz riding around in flame-yellow Trukks, looting and setting fire to everything in sight.
Why did you choose this Kill Team?
I’ve wanted to add some Necron Flayed Ones to my collection for some time now. The idea of such calculated killers being driven by an unquenchable need to consume blood is as unsettling as it is fascinating. Feared and reviled in equal measure by the pitiless Necron rulers, they are the ultimate realisation of their hubris. This made it thematically tricky to find a unit to partner them with, but I was struck with the idea of them being loyally defended by Canoptek Wraiths – programmed to defend them but unaware of their pariah status.
I instantly knew that a perfect kill team would be the Militarum Tempestus. Their background as elite soldiers of the Imperium capable of unleashing deadly firepower with lethal accuracy makes for a perfect kill team. And after reading through their codex, the story of the 54th Psian Jakals sold them to me.
Why did you choose this Kill Team?
For me Kill Team is an excellent opportunity to collect some miniatures not usually found in my collection and create some great background for them. And this is exactly what my Kill Team is about.
The Red Death of Dûriel is a roaming troupe of Harlequins whose task it is to tell the tale of the fall of Valedor. Each has their part play in this tragic story and it is the role of Shadowseer Menahina Ylsa to lead them in their ballad.
As for the players themselves each embodies a major contributor in the conflict that lead to the destruction of Valedor.
Time to go through my collection and create a Tyranid Kill Team. If only I had some good Ambush-style units…oh wait.