There are many ways to play Infinity outside the official ITS system, if you are looking for some variety these might be for you!
The official mission system supported by Corvus Belli is the Infinity Tournament System (ITS) and is by far the most popular way to play. But thanks to some very creative fans there are also widely used alternatives that focus on different aspects of the game.
This guide will help you understand the differences in the systems and find the resources needed to play.
Infinity Tournament System (ITS)
Corvus Belli updates the ITS system every year, constantly tinkering with the format through including new missions, excluding less popular ones or introducing special rules. The system is also used for the worldwide ranking of players, with points earned through tournament performances.
Generally speaking, ITS has a focus on using specialist troops to achieve mission objectives, with the rest of the army included as support. This adds a layer of strategy to both list building and play as you need to make sure your list has enough specialist to achieve the mission objectives, but are escorted by more combat orientated troops.
If you intend to play in tournaments or have pickup games at your club it is worth getting familiar with ITS. The most recent ITS pack is available on the Corvus Belli website.
Yet Another Mission System (YAMS)
YAMS was created by the Wargaming Trader and is a fantastic gateway to ITS. Using randomly drawn cards players complete mini objectives to earn points. These range from capturing an area on the board to killing your opponent’s lieutenant.
The objectives let new players experience game play without the ITS focus on specialists and slowly exposes them to some of the interactions of the game.
20×20 Mission System
Created by Data Sphere author Prophet_of_Doom the 20×20 mission system provides 20 primary and 20 secondary missions that can be combined to create 400 unique missions. The goal was to create a mission system that better captured the setting of elite black ops teams clashing, and he did a fantastic job.
The missions tend to be less focused on specialists and provide a deeper narrative than ITS, encouraging creativity in list building that you don’t always see.
You will be tasked with escorting VIPs, hijacking drop ships, and stealing incriminating data. The missions are varied, fun and provide a lot of variety.
These Corvus Belli mission packs are sold commercially and pit two factions against each other. The packs traditionally contain a Spec Ops character model for each faction and a civilian model. The packs also contain download codes for PDF missions that link into a short campaign. These campaigns are more focused on telling a story rather than being perfectly balanced.
The great thing about Dire Foes is the game designers have been given permission to get creative, putting the story before balance. These are best suited to experienced players as some of the missions do have extremely complex rules, but with the right opponent can be really enjoyable.
What systems have you experimented with? I’ve seen zombie scenarios and even dungeon crawlers starting to gain popularity…..
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