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40K: Dark Imperium Recap

4 Minute Read
Jun 11 2017
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All of the Eighth Edition reveals gathered in one place for your perusal.

With Eighth Edition a scant six days away from hitting store shelves, and boxes of the Dark Imperium hitting the various shipping outlets, the new edition is about to arrive in force. So while you’re figuring out exactly¬†which black t-shirt with a geeky reference to wear when you go out to pick it up, let’s take a moment to consider the aggregate details that have been revealed about Eighth Edition so far. It’s a handy collection of both preview items and quick references for whenever you need to argue with someone on the internet about why Eighth Edition is the Best Thing since Sliced Bread/The End of Wargaming/Just Another Cashgrab by GW/Not As Good as 3rd Edition/Still Better than Age of Sigmar.

Everything is gathered at Warhammer Community, but here’s a few choice articles for your perusal.

via Warhammer Community

The Galaxy Map

The Galaxy’s been split in half. Everyone caught on the Terra side of the Cicatrix Maledictum is fine–well, fine for the Grim Darkness of the 41st Millennium anyway–but everything on the other side is cut off. Not quite isolated–but also essentially out of reach. Hence the Dark Imperium. What will the worlds on that Dark Frontier have to contend with? Well, Ghazghkull for one, nascent Necon dynasties, and more Tyranids and Chaos than you can shake a stick at. Which is good, because shaking a stick at them only provokes them.

Three Ways to Play

Pick one: Obviously Matched Play is the only important one because that’s how you’ll win tournaments. It’s where the game is competitive and balanced–and it’s the only way to tell if you’ve “really” won or not. It’s also got the “real” points.

Of course, when you stop and think about it, clearly Narrative Play is the only important one because that’s how you’ll play out the unfolding story of the 41st millennium and you won’t be restrained by the “balanced” points system that is clearly ignorant of how things actually work in the game.


Open Play, really is the most important one because it’s the game at its purest, just little plastic dudes on the table killing each other as is only right and just.

…now I don’t want to incite a riot, but I heard that someone out there disagrees with your chosen sentiment. TO THE INTERNET!

The Core Rules

Eighth Edition…Eight Pages of core rules (plus several more of advanced and units), clearly this is some number sorcery–but what does it all mean? At the heart of the Core Rules is a turn of the game–broken down into the following Phases:

Movement Phase


Psychic Phase

Shooting Phase

Charge Phase

Fight Phase





War Zones

After all, you’ve got to have somewhere to fight. These articles help set the stage for the state of the Galaxy in the 41st Millennium. They advance the plot, if you want to get a look at how things have changed in Eighth Edition, Lorewise at least, each of these articles is a good start. They reveal the most about the setting.

War Zone: Armageddon

War Zone: Cadia

War Zone: Damocles

War Zone: Ultramar

Primaris Marines


And of course, there’s everyone’s favorite new breed of Marines who have been created by dark science and who knows what else. It’s probably not going to come to a head where each of the Primaris Marines is secretly a tool of Guilliman or Cawl, both of which are potentially manipulated/influenced by Emperor-only-knows. And there almost certainly won’t be some kind of Imperial Coup in the near future.

But just to be on the safe side, here’s everything we know about the new, bigger, marinier marines.


The Indomitus Crusade & the Dark Imperium

Primaris Space Marines

The Ultima Founding

A New Breed of Hero


Primaris Space Marines FAQ

Primaris Space Marines: Gaming

Get the full Newhammer Recap here.

While we wait, what’s the best thing you’ve seen about Newhammer? What’s the worst?


Author: J.R. Zambrano
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