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Generals Handbook 2017 – Top 5 Changes

3 Minute Read
Aug 20 2017
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The Generals Handbook 2017 is bringing big changes to Age of Sigmar. Here’s our favorites ones from our copy.

The Generals Handbook is up for pre-order and will be hitting the tabletop in a week.  We’ve been poring over our copy and here’s what here is what stood out to us:

Updated Point Costs

GW has been saying for a bit that many units would get point adjustments, but we had no idea how many.  I would estimate that over half the total units have point and/or unit size updates.  So get ready for a new meta with new winners and losers across all factions.

Battleline Units are the New Black

Many of the battle-line units now get hefty discounts in points when you take them at maximum size.  Also note that the max-size of these units has gone up in many cases. You can easily take advantage of these discounts to save enough points to throw in a hero or two to your armies.

duardin-fyreslayer

Location, Location, Location

Now each Mortal Realm (Chamon, Aqshy, etc…) have a table of special rules. For the first time you can give your AoS battles some rules context and a lot of flavor. No are are you fighting on generic fantasy tabletops. Now the location of each battle in the 8 Realms makes a difference. I can see these being popular with both the narrative and competitive scenes.

Siege Mode

Siege Warfare arrives in Age of Sigmar. Siege rules have a long pedigree in Warhammer Fantasy, and make their grand arrival to the 8 Realms at long last. You get 2 new siege missions, along with a new “siege-phase” that helps shape your battles in a narrative way, such as attempting to starve, batter, or tunnel under the defenders. It’s a very cool mechanic to give your games some gritty flavor.

Crazy New Battlepans

Look out for all new diverse missions to open your AoS. You get everything from standard missions to crazy ones such as The Beast Run, that is played on an 8×2 table and involves one army chasing another, while it attempts to escape off the long narrow table – while avoiding monsters all the way.

Bonus – All New Allegiance Abilities

Pretty much all the Grand Alliance sub-factions get some love with new Command and Artifact tables. Those old WFB armies that have been sitting on your shelf just got an all new lease on life, so pull them down and give them a whirl in the 8 Realms.

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~We’ll have move on the General’s Handbook 2017 this week.  What do you guys think of the changes?

 

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