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40K: Regimental Focus: Mordian Discipline

4 Minute Read
Sep 26 2017
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The Iron Discipline of Mordian stands firm. The tides of the Enemy hold no power over the unbreakable Mordian Iron Guard!

Few armies look as sharp and professional as the Mordian Regiments. They go to battle in their Dress Blues and they maintain disciple even as untold horrors charge at them. Maybe it’s because of way the culture of their home planet developed. The Iron Guard is the only thing that maintains discipline and safety on a planet of perpetual night.

But enough about their lore – let’s get into the their new Regimental Doctrine: Parade Drill.

If you line your Mordians up in tight ranks (and why wouldn’t you – it’s more efficient for tablespace AND Templates are gone now) then each Infantry model gets +1 Leadership and you can add 1 to your hit rolls for Overwatch! For vehicles, they can ALSO get a bonus and get to add 1 to hit rolls in Overwatch if they are within 3″ of another friendly Mordian Vehicle. This is one of the few instances where you get to add a modifier to an Overwatch attack – that’s pretty huge. And that’s just the tip of the iceberg…

The humble Leman Russ becomes pretty deadly with this Doctrine, and variants like the Punisher go BANANAS. If getting to add 1 to the roll wasn’t good enough, how about a Stratagem that makes them even deadlier:

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Defensive Gunners enables Astra Militarum Vehicle units to successfully hit on a 5 or a 6 for their Overwatch shooting. And yes, Parade Drill does indeed stack with that ability as it adds 1 to the hit roll and the target number is now 5 or 6. That means if you roll a 4+ you’re getting hits during Overwatch – basically, it’s another round of shooting for free! That should make folks think twice about charging your vehicles…

If that doesn’t make you want to bust out your Leman Russ tanks then you should know that GW has also lowered the points and given them a new ability that might make you rethink that: Grinding Advance

Congratulations faithful Tank Commanders, your Leman Russ Tanks can now fire their turret weapons TWICE if they move under 1/2 speed! On top of that, you don’t take a penalty for moving and firing your heavy weapons if they are turrets. That’s going to put a rumble on the table top the likes of which we haven’t seen in ages.

Let’s see…Punisher Gatling Cannon has 20 shots base. Shoots twice a turn and if you charge it, then it can also hit on 4’s with the right stratagem. And I can still shoot the other guns too? Seems Legit.

Still not scared of the Iron Guard? Well the Mordians are getting one more special ability that is going to make characters want to duck and cover:

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This looks like it’s a special order that the Mordians are getting. Form Firing Squad! allows an ordered squad to target enemy Characters with their Rapid Fire weapons until the end of the phase. That should give players pause as those “untargetable” characters can be picked off. And it’s not just snipers weapons. Why not use Plasma Guns from a vet squad. Or hey, how about that Conscript Squad?! I’m sure a MILLION shots from lasguns will do something to those characters…

The Mordians are coming back in force with the new Astra Militarum book. I can’t wait to see what Relics/Warlord Traits and other goodies they get! Also, in case you missed the Catachans preview you can read up on that HERE. For more info on the Mordians and GW’s recommendations be sure to read their full breakdown HERE.

 

What do you think of the Mordian Iron Guard? Are you ready to march to battle with the Astra Militarum? Let us know what you think of them in the comments below!

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