40K: Necromunda Previews
Necromunda is coming–meet two of Hive Primus’ most wanted criminals, and take a video tour of the Underhive.
Fresh off the Necromunda Munitorum Department’s assembly lines (but more accurately recently spotted on the Necromunda: Underhive Facebook page)–we’ve got GW’s video preview of the upcoming Necromunda game, that they are pushing after a haitus, as well as a couple of wanted criminals who are worth 500 Guilders each. Which, given the exorbitant nature of some of their crimes, is almost certainly a sign of how cheap life truly is on the Hiveworld. Let’s see what this is all about.
Welcome to the Underhive:
I’m going to have to buy a lot more of those industrial terrain kits…
via Necromunda: Underhive
First up we’ve got this video preview–we don’t necessarily get too much in the way of new–wait was that a tentacle?
Hmm. Let me get someone to stand over my shoulder and shout enhance while I type on the keyboard really fast and let’s see what we can turn up:
We also were able to determine what it had for breakfast, its favorite color (chartreuse, unironically), and clear it of involvement in a disappearance.
Looks like a new piece of terrain, or perhaps a mutant hazard of some kind–one of the things they specifically call out in the video is squaring off against dangerous cults/zealots as well as mutants what live down in the sewers. Either way, it looks like it’s modeled coming up out of the sewers–and conveniently enough it’s on something that looks about the size of a normal base.
But wait, there’s more new stuff to take a look at in the video. We’ve got a data sheet for one of the gangers, Rork:
Thanks to our special enhancement algorithms, we are able to bring you some of the info on it. For instance you can see that all the normal stats are there: move, weapon/ballistic skill, strength, toughness, wounds, initative (we’re guessing) and attacks, plus four more that are boxed for some reason–leadership, CL (cool, we’re guessing), Wil, and Int. It looks like this is going off of the 8th Edition base ruleset with a few tweaks. We can get an idea of some of them in Rork’s weapons: he’s armed with a Multicannon that has two range increments for short and long range and then the normal characteristics until we get to what looks like Aim (3+) which is probably just what you hit at if you’re aiming with the weapon.
Pretty simple stuff, right? The question I want to know is, how does this all fit in with the customized dice that Necromunda: Underhive (or Necromundahive for short) employs? You can take a look at some of them here.
Looks like there’s a scatter dice in there, as well as some kind of weird defense or damage dice maybe? And who knows what that die in the far right is for. I leave that to you, Internet detectives.
Speaking of the Internet though, we’ve got two more Necromunda previews here. A couple of wanted posters of some familiar faces. Maybe this is why the Arbites rumors are going around?
And here’s Nokomi:
Which of these is the worst offender? I’m gonna say Korg. I mean, littering man. That brings us all down.
Coming soon to an Underhive near you.