40K RUMORS: Sly Marbo Rules
Get in here fast Astra Militarum fans! The meanest diritest fighter of them them all has a set of rules doing the rounds.
Sly Marbo’s new mini has been sighted on stores and goes up for sale on December 26th.
Here’s the first set of rumors rules – just out:
via Dakka’s blightstar
HQ, 4 power level. Catachan, Astra, Imperium, Sly Marbo.
Str 3, t 3, 5+ armor. 2 for ws and bs, 4 wounds, cannot take Warlord Trait or take orders.
3 shot pistol that always wounds Infantry on a 2, no ap.
4 attacks, Knife always wounds on a 2 against infantry (no ap).
You can set him up for deep strike, and when he comes in, pick 1 of 3 options:
- Shoot a unit, ignoring the Character rule until the next turn, rule calls out he specifically shoots when he arrives, and can then shoot again during the actual shooting phase.
- Stalk with Knife, roll a d6 and move that many inches, and gain +2 attacks until the start of the next movement phase.
- Concealed explosives, pick a unit, roll a d6, add 1 if unit has more than 10 models, -1 if it is a character. On 4+ d3 mortal wounds, 7+ d6 mortal wounds.
Fighting a Shadow: 1 / battle, at the beginning of your movement phase, if no enemy within 6 inches, Marbo goes back into deep strike, and can be redeployed the next turn. Procing his “show up” ability again.
Gains 2+ to his armor save rather than 1+ when Marbo is in cover.
“They drew first blood, not me.” ~ John Rambo
~ Not too bad!