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Can You Survive Your Own Dungeon In ‘Dungeon Draft’

3 Minute Read
Jan 19 2018

Gather your adventurers and weapons, slay foul monsters and vie for ultimate victory as the most experienced heroes of the land!

Each player begins the game with 3 Quest cards and 5 gold. At the start of each round, players get a hand of 7 Draft cards. Draft cards come in three different flavors: Heroes, Weapons and Monsters.  Each player selects 1 card to keep for themselves and passes the remaining cards to the player next to them, who picks 1 card an passes the rest, and so on. Then players take turns playing as many cards from their hand as they can manage, provided they have the resources to do so.

Once a player has finished playing any cards they wish to play, they must:
• Discard all unplayed Draft Cards to the Draft Deck Discard Pile (do not discard Quest Cards OR played Heroes and Weapons).
• Gain 5 Gold plus additional Gold equal to the total Gold Production on all cards in front of you.
• Play passes to the next player.

Once all players have completed the Play Phase, the next round will begin. All the cards played in the previous round remain in play, so players still have access to any icons on those cards.

After four rounds have been completed, players tally up XP to determine the winner. The player with the most XP at the end of the game is the winner! Huzzah!

Heroes and Weapons

To play Heroes and Weapons, players must spend Gold equal to the Gold Cost in the upper left corner of the card.

Heroes and Weapons remain in front of you when played. Some Heroes and Weapons have special text abilities that take effect when played. All Heroes and Weapons will only have effects that last for the remainder of the round, with the exception of providing Attack, Gold, and XP. Each Hero and Weapon has a class. Classes are indicated by card color and icon. Class is very important! Many powers on Heroes and Weapons can only be used if you control enough cards of the appropriate class.



To defeat Monsters, players must have Attack equal to or greater than the Monster Attack Cost in the upper left corner of the card. Attack is not “spent” like Gold, so a player can defeat any number of Monsters whose Attack Cost is lower than or equal to the combined Attack of all cards you control.

Some Monsters have a text box with special effects on the card. After you defeat one of these Monsters, follow the instructions and then put the Monster into the Draft Deck Discard Pile. Some Monsters have XP or Gold values on the card.


To play Quests, players must have Heroes and Weapons of the appropriate class. Quests have no cost other than this requirement. Unlike Heroes and Weapons, Quest Cards may have abilities that can be used over multiple rounds.

via Upper Deck

Dungeon Draft$24.99

Over the course of four rounds, 2-5 players will draft Heroes and Weapons and use them to defeat Monsters and complete Quests in an effort to earn XP. You will use Gold to recruit the Heroes and Weapons you draft. Recruiting Heroes and Weapons allow you to defeat Monsters with attack, acquire additional gold and gain sought after XP.



  • 173 Draft Cards
  • 25 Quest cards
  • 40 Gold Tokens
  • 40 Victory Point Tokens
  • 1 Rulebook
  • All Original Art
  • 2 – 5 Players
  • 30 – 45 Minutes
  • Ages 14+

~Dungeon Draft is available now!

  • Outside the Box - January 19th