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Goatboy’s 40K – Chaos Quad Rhino Corsair Brigade

5 Minute Read
Apr 19 2019
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Goatboy here again with another list. Let’s see what happens when we take a lot of Red Corsairs to the Rhino dealership!

I am still deep in the trenches of Chaos nonsense, and today I wanted to throw out a Brigade idea I have.  I like the Red Corsairs and think there is still a lot of play with an army with so many bodies/options with that army.  The loss of Veterans of the Long War does hurt – but I think we can it work with trying to roll 5’s versus big stuff and just weight of fire.  This means looking at a few different options to try and allow the army to open up and get where it needs to be.

Heads up – it does have Cultists, but it is pretty much a Chaos Space “Marine” army with the majority wearing some kind of baroque power armor.  I am also not looking at this as a Daemon Engine build because the idea of a Brigade is to give yourself the most options to win these ITC/Nova style missions.  Basically, the army is a ton of bodies, some tricks for movement, and hopefully enough bullets.  Plus it again is mostly just Chaos Space Marines.

Chaos Rhino Brigade – V.1

Chaos Space Marines Brigade – 12 CP – [107PL, 1997pts]
Legion – Red Corsairs + 3CP
Specialist Detachment – Raptorial host – 1CP
Field Commander – 1CP

 

-HQ-
Chaos Lord w/Jump Pack [6PL, 114pts] Mark of Khorne, Thunder Hammer, Chainsword, Specialist Warlord  Trait – Tip of the Claw, Relic – Chiropteran Wings (Extra from Red Corsairs Warlord  Trait)
Dark Apostle [5PL, 100pts] Mark of Khorne, Prayer – Illusory Supplication
Exalted Champion [5PL, 91pts] Mark of Slaanesh, Thunder Hammer, Chain Sword
Huron Blackheart [6PL, 105pts] – Warlord +1CP, Psychic Powers – Warptime, Prescience

-Elites-
Dark Disciples [1PL, 10pts]
Khorne Berzerkers X 5 [5PL, 85pts] Chainaxes/Chainswords X 5
Khorne Berzerkers X 5 [5PL, 85pts] Chainaxes/Chainswords X 5
Khorne Berzerkers X 5 [5PL, 85pts] Chainaxes/Chainswords X 5

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-Troops-
Chaos Space Marines X 5 [4PL, 77pts] Mark of Slaanesh, Boltgun/Bolt Pistol x 3, Autocannon, Asp Champ – Combi-Bolter/Chainsword
Chaos Space Marines X 5 [4PL, 77pts] Mark of Slaanesh, Boltgun/Bolt Pistol x 3, Autocannon, Asp Champ – Combi-Bolter/Chainsword
Chaos Space Marines X 10 [8PL, 172pts] Mark of Slaanesh, Boltgun/Bolt Pistol X 7, Reaper Chaincannon X 2, Asp Champ – Combi-Bolter/Chainsword
Cultist X 10 [3PL, 50pts]
Cultist X 10 [3PL, 50pts]
Cultist X 10 [3PL, 50pts]

-Fast Attack-
Warp Talons X 5 [6PL, 120pts] Mark of Khorne
Chaos Spawn [2PL, 25pts]
Chaos Spawn [2PL, 25pts]

-Heavy-
Havocs X 5 [7PL, 152pts] Mark of Slaanesh, Reaper Chaincannon X 4, Asp Champ – Combi-Bolter/Chainsword
Havocs X 5 [7PL, 152pts] Mark of Slaanesh, Reaper Chaincannon X 4, Asp Champ – Combi-Bolter/Chainsword
Hellforged Rapier Battery [4PL, 76pts]  Quad Heavy Bolter, Crew X 2, Mark of Slaanesh

Dedicated Transports
Chaos Rhino [4PL, 74pts] Combi-Bolter X 2
Chaos Rhino [4PL, 74pts] Combi-Bolter X 2
Chaos Rhino [4PL, 74pts] Combi-Bolter X 2
Chaos Rhino [4PL, 74pts] Combi-Bolter X 2

Total CP 17 – Pts – 1997

Tactics

This army is just a ton of bodies, units, etc.  It is a fully realized MSU style build with multiple options for scoring – like Engineers, Recon (Red Corsairs move, Rhinos moving, etc.), Killing Multiple things, and just holding objectives.  It has elements to assault, deep striking options to get something hidden, and even some brutal counter assault.  If you haven’t had Zerks assault you with an exalted Champion nearby – well you haven’t seen the blender in action.  I have taken out Knights with some well-timed Zerker assaults.  The Chainguns should help you clear things out especially popping out of a Rhino.

The Priest is there to give your castle a 5+ inv save.  If the Castellan is nerfed as rumors are saying it is – well then this army might get to survive and be a pain in the butt to deal with.  It does have so many bodies and options to just sit on objectives that it might be “losing” lots of units – but still, win the game by always checking off that hold objective score.  I just like how it feels like a Chaos Space Marine army with a ton of them.

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Deployment Tips

  • The army is set up normally like the following:
  • Zerk/Zerk – Rhino 1
  • Zerk/Exalted/Huron – Rhino 2
  • Havocs/Havocs if not facing something that can blow up the Rhino or Havoc/CSM X 2
  • 10 Man unit of Marines are hidden or in a Rhino
  • The priest is in the middle of his group of Friends
  • Rapier is hidden or near objective as well as the Spawn
  • Warp Talons and Chaos Lord in Reserves to go out and hit something later on that needs it.

Other thoughts on the army: making the Warp Talons bigger as they are Mark of Khorne and designed to go twice due to the amount of CP we have laying around.  There should be a few turns of a double shooting at some point as well as a Renegade Move with the ten man unit of CSM.

Overall it is an army that feels like a Red Corsairs boarding force full of bodies, options, and tricks to hopefully win you the game.  Let’s hope the FAQ leaves this alone and nerfs that big bad Knight and Eldar friends.  Anything to keep the dream alive of using actual Chaos Space Marines.

~ Can Red Corsairs bring back the Rhino Rush?

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  • 40K Loremasters: Old Night; The Age of Strife