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Monsterpocalypse: Tricky Sun Industries Building Interactions

3 Minute Read
Apr 4 2019


The new Sun Industries Building is generating a lot of buzz. We’re covering some of the interesting interactions to make sure you are getting the most out of this building.

The Shadow Sun Syndicate have some new tricks up their sleeve, but it’s easy to miss some details of the Sun Industries building at first. In case you need a refresher, here’s another look at the card. Then we’ll discuss some things that are easy to miss.

Shadow Screen Requires B2B

Many things in MonPoc just require Units to be adjacent, however, to be protected from all those Boost dice units will need to be B2B(base-to-base).  Remember, just because your unit may be securing the Sun Industries building, doesn’t mean they have the protection of Shadow Screen.

It’s also worth mentioning that you don’t need to be securing the Sun Industries building to get the protection of Shadow Screen. This makes it a valuable tool when facing monsters like Sky Sentinel and Rogzor.

Underground Network Also Requires B2B

Again, just like for Shadow Screen, this is very easy to overlook or simply forget. To enter the Underground Network the moving unit will need to be B2B with the Sun Industries building. However, they can exit the Underground Network adjacent to whatever the exit point was.

Just remember, entering the Network requires B2B. Exiting can be adjacent.

Units Don’t Secure Buildings While Moving

Here’s the setup. You have 3 Shinobi units securing a Sun Industries building during your Unit turn. You want to send a Shinobi through the Underground Network across the map to wreak havoc. You’re securing the building so everything should be good, right? Well, not quite.


That last sentence is important

As soon as the Shinobi starts his ‘movement’ you are no longer securing the building! So in order for this to work, you would need to move a fourth Unit adjacent to the building. This way when the Shinobi goes to move you still have 3 Units securing the building and can use the Underground Network.

Wrap Up

The Sun Industries Buildings has a lot of great rules, but playing them all correctly can be a little tricky. Hopefully, this helps you make the most out of your games and prevents you from being caught off guard. It’s always a bummer to have your plan foiled by a rules misunderstanding.

So now the real question, how many Sun Industries Buildings are you bringing in your list?


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