Today it’s Tamriel, tomorrow the world–Modiphius’ new game brings the world of Morrowind and Skyrim to a tabletop near you.
After venturing into the Wastelands of Fallout, Modiphius and Bethesda are gearing up to step into the world of the Elder Scrolls, according to a new announcement from Modiphius. Much like Fallout: Wasteland Warfare, which was the tabletop miniatures game of skirmish combat in the post-apocalyptic future, the company’s new project, The Elder Scrolls: Call to Arms will bring tabletop wargaming into the world of Tamriel. What does that mean exactly?
Well you can read the announcement below, but the executive summary is: 32mm resin figures that beautifully recreate characters like Ulfric Stormcloak, Mjoll the Lioness, General Tullius, and everyone’s favorite Housecarl who’s sworn-to-carry-your-burdens, Lydia. Combo these with the game engine that powers Wasteland Warfare after it’s seen a few tweaks–as well as incorporating some of the mechanics the game introduces–and you’ve got the gist of it. But let’s see exactly what you’re getting into.
The Elder Scrolls: Call to Arms builds on the core mechanics of Modiphius’ Fallout: Wasteland Warfare game system, but has been rewritten and reworked by designer Mark Latham (The Walking Dead: All Out War, The Harry Potter Miniatures Adventure Game, Editor White Dwarf Magazine) to suit the world and inhabitants of The Elder Scrolls franchise.
The player’s heroes lead groups of followers on adventures inside Dwemer Ruins, Draugr-infested Nord Tombs, and through the frozen wilderness.
As well as controlling their troops, players will also need to manage the stamina and Magicka resources their models bring to the table, all the while watching out for hostile AI driven enemies and narrative events that can change the flow of battle. Players can play against each other or team up (or play solo) to take on all manner of creatures and adversaries driven by Modiphius’ advanced AI system.
And it’s not just straight up skirmish combat that awaits you either. From the sound of it, the game will recreate some of the memorable moments of an Elder Scrolls game as well. So you might delve deep into a dungeon looking for treasure, or battle in ruined forts which you can then claim as your own–the game promises story-driven scenarios and quests that will help your heroes grow as you play.
No word yet on how often you’ll get up to the Cloud District, or if you’ll be able to work for Belethor at the general goods store, nor do there seem to be plans for figuring out whether you want to drop the thirty pieces of hide armor you’re carrying around or if they might one day be useful, but I’ve already started work on those homebrew rules, so don’t worry.
When the game launches, it’ll roll out with the Skyrim civil war, featuring the forces of the Stormcloaks versus the Imperial Legion, but other planned expansions include an Oblivion themed release and one that incorporates The Elder Scrolls Online.
In the lead-up to launch, you can grab a sweet Dragonborn miniature, and there’s sure to be more. So keep an eye out, because there’s a long time between now and Christmas 2019, when the game is set to be released.
Exciting news, but take care that nobody steals your sweetroll.