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Games Workshop Pre-Orders Pricing & Links: Kill Team & Blackstone Fortress

9 Minute Read
Aug 24 2019
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The new pre-orders are now live for Blackstone Fortress: Escalation and the new Kill Team Starter Set!

via Games Workshop

Blackstone Fortress: Escalation $110

Obsidius Mallex lives! The Chaos Lord has risen from his defeat, and has created a corrupted citadel inside the Blackstone Fortress. Through heretical rituals, his followers have activated ever more of the fortress’ apocalyptic weapon systems, and now Precipice itself is faced with annihilation. In order to survive, the explorers must venture back inside the Blackstone Fortress and destroy the Citadel of Mallex.

The next part in the ongoing Blackstone Fortress story arc is a race against time as the Chaos forces gain control over more of the structure’s weapons. With new explorers, can you destabilise a corrupted region of the Fortress and save Precipice? A new quest will take you deeper than ever before into the mysterious structure – can you defeat the four black shrines and overcome Obsidius Mallex in his Inner Sanctum?

Contents:
– 24-page Escalation booklet
– 40-page Exploration booklet
– 8-page Datasheet booklet
– 11 board tiles
– 68 cards
– Counters and markers
– 4 stasis chambers
– 1 Throne of Mallex envelope
– 13 Citadel Miniatures: 4 Explorers, 1 Retinue character, 7 Chaos Cultists, 1 Chaos Cultist Firebrand

You will need a copy of Warhammer Quest: Blackstone Fortress to use the main contents of this set. Warhammer 40,000 datasheets, power ratings and matched play points values for the all of the models are included.

Warhammer 40,000: Kill Team Starter Set $160

A fast paced tabletop miniatures game, Warhammer 40,000: Kill Team pits teams of elite specialists, ragtag zealots and hard-bitten veterans against each other in vicious skirmish battles to the bitter end. A single squad of well-trained and well-equipped warriors can tip the balance of a wider conflict – with Kill Team, you’ll play through countless stories of your own devising that could alter the fate of the galaxy itself.

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Games of Kill Team are based around small but powerful squads of warriors rather than huge armies. Every single model commanded is vitally important to your strategy, and will develop its own personality, history and abilities with each game you play. In this box set, you’ll find everything you need to play games of Kill Team – from the comprehensive rulebook that covers open, narrative and matched play games (and campaigns!), 2 complete kill teams from the Adeptus Astartes and T’au Empire factions, a huge set of Sector Mechanicus terrain and a gameboard to play on. Included:

Core Manual

Kill Team contains a 208-page softback core manual which contains not only the rules you need in order to play with the included miniatures, but rules for choosing and constructing a kill team from 16 factions in the Warhammer 40,000 range (Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids and Genestealer Cults), along with background explaining the importance of kill teams to the wider battle for supremacy:

Background

– Shadow War: this section of the book takes you through the roles of kill teams in the 41st Millennium – whether surgically removing an enemy commander or dangerous demagogue, desperately fighting their way through a battlefield to reinforce stranded comrades or finding themselves the last line of defence against an overwhelming force, every battle between kill teams tells a story of heroism and adventure;
– Heroes All: every kill team is different, but all have certain features in common – each features a charismatic, cunning or domineering leader and specialists, skilled individuals who bring vital equipment and talents;
– Theatres of War: the supreme commanders of the 41st Millennium have incredible military might at their disposal, and yet there are many scenarios in which the precise application of a small, highly trained force is appropriate. Thousands of war zones have seen drastic changes after a kill team incursion; this section describes but a few of the myriad different environments these small squads have battled in.

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Rules

– Core Rules: covering the basics of Kill Team, this section takes you through exactly what you need in order to play, explains how to interpret and use datasheets, and how to set up your battle. It takes you through Battle Rounds, which consist of Initiative, Movement, Psychic, Shooting, Fighting and Morale phases with annotated, easy to follow guides and photographs;
– Fighting a Battle: here you’ll learn how the structure of your game will be defined – deciding on a mission, setting up the battlefield, and deploying your kill teams. Included is an example Open Play mission – Covert War – which serves as an easy introduction;
– Advanced Rules: this section adds a variety of optional rules for complexity and depth, recommended for use after players are familiar with the core rules. It includes different types of terrain, rules for climbing, mantling, leaping over gaps and covers damage received by falling from heights;
– Killzones: these are environment-specific rules, adding danger and advantages according to the area your miniatures find themselves in. This section includes Sector Imperialis rules, which are designed for use with the scenery found in the box;
– Missions: this section introduces 3 open, 4 matched and 4 narrative play missions, showing you how to pick and choose elements from each to create your own games, the way you want to play them. It includes details of the Scouting Phase, in which planning, preparing and luck can dictate the direction of the battle to be fought. Each included mission features advice on selecting your teams, setup, deployment and victory conditions;
– Kill Teams: this section takes you through building your kill team in a thorough and easy to follow manner, covering 3 open, 4 matched and 4 narrative play-specific teams;
– Command Points: Matched play kill teams can be Battle-forged – this section describes the tactics specific to these teams;
– Specialists: these are experienced fighters with certain abilities, split into 9 disciplines: Leader, Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran and Zealot, each featuring 3 exclusive Tactics. These Tactics are increasingly powerful, and are unlocked by acquiring experience during a campaign;
– Background information for each of the following factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults. This section can be used to add character to your kill team, with name and characteristic generators, faction-specific Tactics, and even quirks for each of your squad members. Each faction also features datasheets and comprehensive wargear tables with points lists and abilities.

Campaigns

Kill Team can be played and enjoyed in one-off missions, but included are a suite of comprehensive optional rules for fighting multiple battles in a connected series, forming a narrative of covert battles fought alongside a greater war. This section of the book walks you through a Kill Team campaign: the victory conditions, how to select missions, gain experience and upgrade your team, deal with injuries, manage resources and even escalate conflict. This includes blank command rosters and datasheets which you can photocopy and use to keep track of your campaign.

On top of all this is a miniatures showcase, brimming with inspirational photos of kill teams and battle scenes.

Miniatures

2 complete multipart plastic kill teams are included, from the Adeptus Astartes and T’au Empire Factions, along with a huge collection of Sector Mechanicus scenery:

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– 5 Primaris Space Marines Reivers, each with the option to take a bolt carbine or heavy bolt pistol and combat knife, as well additional wargear in the form of grapnel launchers and/or grav-chutes
– 10 T’au Empire Fire Warriors, each armed with a pulse rifle or pulse carbine, and two DS8 Tactical Support Turrets equipped with a choice of missile pod or smart missile system
– 2 8-page booklets covering these kill teams, featuring background, painted examples and a timeline of their history
– 6 frames of Sector Mechanicus scenery, enabling you to populate your battlefield with a selection of ruined industrial buildings

Tactics Cards

Included for easy reference are the following small-format tactics cards:

– 36 Universal Tactics cards which can be used by any kill team
– 12 Adeptus Astartes Tactics cards, usable exclusively by that Faction
– 10 T’au Empire Tactics cards, usable exclusively by that Faction
– 5 Adeptus Astartes and 12 T’au Empire datacards for reference during your games, with a number of blank datacards supplied for building your own custom kill teams

Also supplied are a double-sided gaming board measuring 22” x 30” with a Sector Imperialis city layout on one side, and a Sector Mechanicus layout on the other, 6 x D6, 2 x D10, a clear plastic 12” range ruler, a selection of gaming tokens themed around the Adeptus Astartes and T’au Empire.

Rites of Passage (Hardback) $27

A Warhammer 40,000 novel

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The death of Lord Azariel, head of the Navigator House Brobantis, draws his widow into a dark world of ritual killings and cult murders, while larger plans are at work and entire worlds are threatened…

READ IT BECAUSE
Delve into the murky politics of the Navigator houses with a novel packed full of murder, conspiracy and warp-borne threats.

THE STORY
Lord Azariel, Head of the Navigator House Brobantis is dead. His widow and murderer, the Lady Chettamandey, stands to inherit his power and influence. Her plans for ascension are curtailed when she’s drawn into a dark world of ritual killings and cult murders, with planets being dragged into the warp seemingly at a whim, the threat to Chettamandey’s legacy is dire, and only she can avert potential disaster.

Written by Mike Brooks.

Terminal Overkill (Paperback) $16

A Necromunda novel

When full-scale gang war erupts between Houses Goliath and Escher, Brielle of the Wild Hydras finds herself on the run and desperate for revenge…

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READ IT BECAUSE
Delve into the darkest reaches of the underhive in a tale of vengeance, ambition and gruesome deeds from Necromunda’s underhive.

THE STORY
In the polluted, sprawling hive cities of Necromunda, life is short. From the decadent heights of the Spire to the murderous deeps of the underhive, those on the climb must be bold and brutal, or face a violent end.

When the barbarous Fettnir, Goliath overlord of the Chemfall Butchers, turns his attention to Escher territory, the result is nothing short of a massacre. Brielle of the Wild Hydras escapes the slaughter and is cast into the deepest levels of the underhive. Determined to avenge her family, Brielle vows that she will end those responsible, but to reach Fettnir and the bounty hunter who murdered her mother, she must first survive… and the darkness is full of horrors.

Written by Justin D Hill

Honourbound (Paperback) $16

An Astra Militarum novel

Commissar Severina Raine and the 11th Antari Rifles fight to subdue the spreading threat of Chaos burning across the Bale Stars. Little does Raine realise the key to victory lies in her own past, and in the ghosts that she carries with her.

READ IT BECAUSE
The hero of a series of short stories returns in her first full-length novel – and it’s as grim, dark and brilliantly written as you’d expect from Rachel Harrison.

THE STORY
Uncompromising and fierce, Commissar Severina Raine has always served the Imperium with the utmost distinction. Attached to the 11th Antari Rifles, she instills order and courage in the face of utter horror. The Chaos cult, the Sighted, have swept throughout the Bale Stars and a shadow has fallen across its benighted worlds. A great campaign led by the vaunted hero Lord-General Militant Alar Serek is underway to free the system from tyranny and enslavement, but the price of victory must be paid in blood. But what secrets do the Sighted harbour, secrets that might cast a light onto Raine’s own troubled past? Only by embracing her duty and staying true to her belief in the Imperium and the commissar’s creed can she hope to survive this crucible, but even then will that be enough?

Written by Rachel Harrison

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Author: Adam Harrison
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