With Eberron: Rising from the Last War a mere week away, the DM’s Guild is offering a special on 3rd and 3.5 edition Eberron titles, including the book that started it all.
That’s right folks. Now’s your time to get the full suite of 3.5 edition Eberron books. If you’re still playing D&D 3.5 (or Pathfinder) or if you’re just looking to get your hands on the most complete set of lore and concepts you can for the campaign setting in advance of the newest book coming out, then right now on the DM’s Guild you can find the Eberron Setting Bundle which features five classic Eberron sourcebooks, including the original Campaign Setting book, and what is probably the most indispensable setting guide for most campaigns: Sharn, City of Towers. Let’s take a look.
This special bundle contains five books:
Eberron: Five Nations
Danger knows no borders
Secure your traveling papers and jump aboard the lightning rail as it hurtles across the Five Nations. Once united as the kingdom of Galifar, then sundered by the Last War, Aundair, Breland, the Mournland, Karrnath, and Thrane now enjoy a tenuous peace. Regardless of your destination, ready your weapons, as well as your wits—intrigue, opportunity, risk, and reward await at every stop.
Inside this book, you’ll find everything you need to adventure in the mighty kingdoms that form the heart of Khorvaire:
- Comprehensive overviews of each kingdom, including its postwar status, government, and economy, as well as important locations, communities, organizations, and NPCs
- Detailed, full-color maps of each nation and its capital city
- Spells and magic items developed during the Last War
- Descriptions of battlefields, ruins, cities, and other notable places
- Information for creating characters who hail from each of the Five Nations
- New monsters and monster templates
Five Nations (2005) is a 160-page Eberron supplement for both players and DMs. In it, the heart of Khorvaire is revealed in glorious detail, with comprehensive overviews of each of the Five Nations, full-color maps, plenty of plot hooks and organizations, local color for creating a character from a particular nation, and new prestige classes that exemplify each nation. The result is a wonderful mix of history, travel guide, and rules crunch. It’s obviously most useful for those who adventure in Eberron, but the format also serves as a good guide to creating a campaign atlas for your own home campaign (assuming you don’t mind filing off some serial numbers).
About the Creators. Christopher Perkins is a 15-year veteran of Wizards of the Coast and the most prolific adventure writer in Dungeon‘s history.
Bill Slavicsek is the former Director of Roleplaying Design and Development at Wizards, and is currently a writer and content designer at Zenimax Online Studios.
David Noonan joined WotC in 1998 and worked on more than two dozen books for 3e and 3.5e D&D. You’ll also find his work in Paizo’s Shackled City Adventure Path. These days, he works for En Masse Entertainment.
Player’s Guide to Eberron
Secrets Every Hero Should Know
What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player’s Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the player’s point of view and presents exciting new options for Eberron characters.
Player’s Guide to Eberron describes important locations, events, organizations, races, and features of the EBERRON campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, this book provides new feats, prestige classes, spells, and magic items.
Eberron: Sharn, City of Towers
Discover a City Filled with Endless Adventure
Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands. For those bold enough to seek it, the City of Towers promises limitless excitement, danger, fame, and fortune.
Inside this book, you’ll find all the details you’ll need to explore the awe-inspiring city of Sharn—a cornerstone of the Eberron campaign setting:
- Descriptions of over 100 city districts
- More than a dozen new guilds and organizations to help or hinder characters, including the Deathsgate Guild, the Circle of Song, and the Boromar Clan
- More than three dozen fully developed NPCs ranging from specific individuals to generic citizens
- New feats, spells, prestige classes, magic items, and monsters
- Detailed maps of Sharn and various locations around the city
Eberron: The Forge of War
The Last War Never Ended
The Treaty of Thronehold stopped the massive march of armies across Khorvaire, but it didn’t put an end to espionage, unrest, and border skirmishes among the nations of Eberron. And no treaty could ever end the horrors that haunt the dreams of every soldier, spy, and adventurer whose life was shattered by a century of warfare.
This supplement for the EBERRON campaign setting presents everything you need to bring the Last War to life in your game, whether you’re playing a character who fought in the war or running adventures that take place during the century of conflict. New character options let you explore battlefield backgrounds, the magic of war, battle scars, and the benefits of working as a team. Campaign seeds help the Dungeon Master introduce the themes and events of the Last War in a current-day campaign or send characters back to their wartime days through flashbacks or actual travel through time. A comprehensive overview of the Last War provides all you need to know about the events, armies, battlefields, and themes of Eberron’s greatest clash of nations.
The Forge of War (2007) is a 160-page supplement that acts as a history of the hundred-year Last War. It serves as a guide for characters who were affected by that war, and examines the ways in which a major conflict affects the people who manage to live through it.
New Character Options. This chapter both (i) explains the roleplaying hooks and emotional scars that surviving a war might leave and (ii) gives numerous new rules and backgrounds for heroes. Spells, items, armors, artifacts, and warforged components are all introduced. Teamwork benefits help encourage heroes to work together, and magic item sets grow with power as more items in the set are added.
About the Creators. James Wyatt is a former United Methodist minister who, as an Origins and ENnie Award-winning novelist and game designer, has written and co-authored numerous D&D publications since 2000.
Wolfgang Baur started at Dungeon Magazine and worked on numerous books for TSR and WotC before setting off to create Open Design LLC as the official Kobold-in-Chief.
Ari Marmell is a novelist and game designer who has worked on over 40 RPG and fiction products; his most recent novels include Hot Lead, Cold Iron and The Warlord’s Legacy.
Eberron Campaign Setting
Find Action Around Every Corner of the World
Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover — and be ready for anything.
The Eberron Campaign Setting includes:
- 4 new races: changeling, kalashtar, shifter, and warforged
- Over 70 new feats, 8 new prestige classes, and a new character class: the artificer
- New equipment, weapons, spells, and magic items
- New monsters and monster templates
- Highly detailed regions, new organizations, and a short adventure to launch your campaign
The sale only lasts through November 25th, so if you’re looking to grab one of these books, or indeed the whole bundle, don’t let the sale pass you by.