The last adventure in Pathfinder 2nd Edition’s 1st Adventure Path is here. See what promises are broken at the end of the Age of Ashes.
The Age of Ashes comes to its conclusion in Broken Promises. With the sinister Scarlet Triad lying in ruins after the adventurers have defeated their machinations, the truth of their evil doings comes to light as the adventurers follow the money all the way to a dragon’s hoard. And because one dragon is never enough, let’s throw in another dragon–this one’s a god–and see what happens at the end of Pathfinder 2E’s first big adventure path: Age of Ashes: Broken Promises.
The Age of Ashes Adventure Path concludes! The heroes have defeated the Scarlet Triad, but in doing so have learned a shocking truth—the Scarlet Triad has been financed all these years by the enigmatic ruler of the island nation of Hermea, the gold dragon Mengkare! After a devastating manifestation of a violent dragon god erupts from the portals the heroes have been using the entire campaign, they must travel to Hermea to confront Mengkare about the Scarlet Triad and find out what the gold dragon’s plans actually are. Does he seek to save the world… or to end it in a devastating Age of Ashes?
Age of Ashes is the first Adventure Path using the brand new rules for the Pathfinder RPG. This sixth and final adventure was written by Luis Loza for 18th-level characters, and also includes a gazetteer of the utopian city of Promise, advice for GMs on how the events of this campaign can change the world, a wealth of new options for player characters to discover, and more than half a dozen new monsters!
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.