Games Workshop shows off even more Militarum Tempestus rules that will be arriving in The Greater Good!
Now, we already got a look at a preview of the Militarum Tempestus doctrines yesterday. Today, we’re getting another look at even MORE of their rules from Games Workshop. We’re going to skip over the doctrines however – so if you want to check those out, you can see the link above. We’ve still got new relics, warlord traits, stratagems and more heading to the Tempestus forces so let’s dive in.
New Relics of the Scions
Choosing one of the Militarum Tempestus regiments also unlocks access to a unique Relic. The 32nd Thetoid Eagles, for example, can make use of a brutally powerful hot-shot laspistol that can consistently dish out mortal wounds.
Don’t forget that this would stack with their built in doctrine of “6s to hit score an additional hit” – in this case, it’s the potential to score 4 mortal wounds. Not bad for a strength 3 pistol, right?! Now I’m curious to see what the rest of the legendary Detachments have up their sleeves.
New Warlord Traits
As with the Relics, each of the six named regiments comes with a bespoke Warlord Trait that represents the military heritage of the officers who lead them.
Below, we have the unique warlord trait of the 55th Kappic Eagles. This one lets the Warlord use his Voice of Command ability from the safety of a transport!
It’s amazing to me that the rest of the Imperium (and everyone else for that matter) hasn’t figure out how to use the radio waves like these guys…
The Militarum Tempestus are about to receive another 14 Stratagems – eight universal and six regiment-specific – to give them an even sharper edge on the battlefield.
The Tempestus Scions are also about to be some of the best drop troops in the game all thanks to Precision Drop:
This is a pretty big game changer – as in it kind of breaks established rules. Not only can you drop a mere 5″ away from the enemy (well within 1/2 range for your meltaguns) but you ALSO don’t have to roll to see if you lose any models on the drop-in when moving over 20″. Talk about rapid insertion air support! At least that’s something Space Marines can’t do (yet)…right?
With 14 total new stratagems to choose from you’ve got options. But sometimes it can be hard to choose what to do. For example, let’s say you REALLY want to use two different Warlord traits and you can’t decide. There’s a stratagem for that!
I’m starting to think the Astra Militarum and the Militarum Tempestus are getting serious in this edition…
What do you think of the new rules? How are you planning on comboing their doctrines with these new rules?