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Total War: Warhammer 2 – Imrik Lord Of Dragons, New Legendary Lord Details

2 Minute Read
May 15 2020

Two new legendary lords are coming alongside Eltharion and Grom the Paunch, today we’re taking a look at one of them: Imrik, Lord of Dragons.

Revealed earlier today, there’s a swath of FreeLC coming alongside the upcoming Total War: Warhammer 2 expansion: The Warden & The Paunch. One of the features that has everyone excited is a new legendary lord: Imrik, Lord of Dragons, who has his own special dragon taming mechanic, a reworked Mortal Empires campaign, and more. Come and take a look at how this new legendary lord plays.

via Creative Assembly

A direct descendant of Caledor the Phoenix King, Imrik is widely known as the greatest living Dragon Prince and shares a unique bond with Dragonkind.

In the Eye of the Vortex campaign, he leads the faction of the Knights of Caledor from their base at Ka-Sabar in the Shifting Sands area. In Mortal Empires he’ll start at the Fortress of Vorag in the Plain of Bones.

Throughout the course of his campaign, Imrik will discover the locations of unique Dragons, and will have the opportunity to tame them in battle. Should he do so, they will join his cause and fight alongside him in future battles.

Imrik also has access to the Greater Invocation of Vaul – a more powerful form of the rite available to other High Elf Legendary Lords which grants factionwide Flaming Attacks and enables his Dragons to use their breath attacks more often. Imrik also has access to the Invocation of Eldrazor, a rite which grants bonus experience to all his Lords and Princes, but negatively affects his diplomatic standing with other Elven factions.

Imrik gives High Elf players a fantastic new way to play their faction. With his focus on cavalry and dragons you’ll be rampaging across the battlefields of the Old World. Abilities like Dragonpact mean you’ll be burning up your foes, while your own armies are immune to the fiery factions. Imrik is ostensibly supporting most of the High Elves, but his powers can rub them the wrong way–but with the ability to tame dragons and bring them into battle alongside some excellent cavalry, who needs allies?


Best of luck commanders

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