The first entry in Starfinder’s new Adventure Path is here. Find out what happens if you ‘Wake the Worldseed’–I’m told it’s *not* a euphemism. We’ll see.
Starfinder’s latest adventure path kicks off, heading right into high gear. That’s right folks, this is an adventure path that has only three parts, so they start you off at the high end. Waking the Worldseed, in addition to not being “what they call it these days” is an adventure for characters of 13th Level, or higher. Which is a wild take from the usual grind of adventures that start you off at 1st level and then expect you to be able to play all the way through until your characters are total BS and the plot has ceased to matter.
This adventure path starts at that point. Which is great–if you want to see how Starfinder handles high-level play (pretty well, actually), you’ll want to check this one out. As we said, it’s only a three-part adventure path, so they don’t have time to waste on getting you up to speed. It’s all about crashing headlong into an ancient alien civilization waking up and ready to conquer the galaxy. And sure, it sounds like something that could happen in Destiny or is currently happening in 40K, but there’s plenty of room for the mistakes of the past to haunt the future.
That’s basically the theme of 2020, so you may as well lean into it. And with Waking the Worldseed, which, once again, isn’t something you had to look up on Urban Dictionary, you get a chance to do exactly that. Youtake centerstage in an adventure that takes you to the Moon and beyond. Check it out!
The discovery of a series of millennia-old ruins sets off a chain of events that puts an ancient titanic spacecraft on course to the Pact Worlds. When the vessel—which belongs to an evil, warmongering civilization long thought dead—begins destroying all other ships in its path and attacking important resources to increase its power, the heroes must rescue millions of lives from destruction and find a way to stop the ship and all aboard it. Will the heroes be triumphant? Or will the alien species take the Pact Worlds as its new home and conquer the galaxy?
Rescuing a xenoarcheological team on a distant, frozen world from weather gone haywire, the heroes unearth more than they bargained for as an ancient ruin rises from the ground and kicks off a series of events that could change the face of the galaxy forever. The tower contains secrets of a warlike civilization thought long dead and is strangely connected to small moon in the Pact Worlds. Returning to explore a previously unknown facility under the moon’s surface that threatens to overheat and destroy all life there, the heroes learn that the moon is signaling a gigantic alien craft, drawing it toward the system with lethal intent!
“Waking the Worldseed” is a Starfinder Roleplaying Game adventure for four 13th-level characters. This adventure begins The Devastation Ark Adventure Path, a three-part, monthly campaign in which the players stop the threat of an ancient alien civilization in Starfinder’s first high-level adventures! This volume also includes a gazetteer of the moon of Hibb and a selection of deadly threats.
Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!