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Warhammer 40K: Space Marine Datasheet Collection

5 Minute Read
Aug 26 2020
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There have been a lot of Space Marine Datasheets from the assembly guides shown off. Let’s get them all in once place and take a look.

The Datasheets from the assembly guides have been popping up all over the place and many, many units got tweaks. So many that it’s starting to get more and more difficult to keep track to what has been changed and which weapon does what now. So let’s put all the Space Marine Sheets in one spot so we can reference them without having to go digging through all the posts again and again. We’ll add more to this post as they come out so feel free to bookmark this one.

Scout Squad

Big Changes:

  • Heavy Bolters went to 2 Damage
  • Shotguns went to 18″ range
  • Chainsword gained -1 AP
  • Still One Wound
  • Bolters still listed at 24″

Incursor Squad

Big Changes:

Combat Knife Now AP -1

Primaris Implusor

Big Changes:

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Icarus Missiles now Damage 2

Ironhail Heavy Stubber now 4 shots

Ironhail Skytalon Array now 8 shots

Redemptor Dreadnought

Big Changes:

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Heavy Flamer listed at 8″ but Strength 6

Heavy Onslaught Gatling Cannon now Strength 6

Icarus Rocket Pod now Damage 2

Onslaught Gatling Cannon now 8 shots

Redemptor fist Damage listed as “+3” instead of D6

Space Marines Company Command

Big Changes:

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Veterans each gained a wound (2 Wounds total)

Relic Blade (Captain) now +3 Strength and Damage 2

Master-crafted Power Sword (Company Champion) now +1 Strength

Chainswords gained -1 AP

Flamer now 12″ Range

Bolter listed at 30″ Range

 

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Vanguard Veteran Squad

Big Changes:

Gained a wound (2 Wounds Each)

Chainswords gained -1 AP

Thunder Hammer now Damage 4

Relic Blade now Damage 2

Power Fist now Damage 2

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Power Sword now +1 Strength

Power Axe +2 Strength

Space Marine Terminators

Big Changes:

Terminators now 3 wounds each

Cyclone Missile Launcher Frag missiles now 2D6 shots

Heavy Flamer now 12″ Range

Chainfist now Damage D3

Power Fist now Damage 2

Power Sword now +1 Strength

Invictor Tactical Warsuit

Big Changes:

Incendium Cannon now Strength 6

edit: “Heavy Bolter” now 1 shot

Twin Ironhail Heavy Stubber now 8 shots total (note: this used to be 2 seperate guns at 3 shots each. They both gained a shot but apparently have a combined profile.)

Twin Ironhail Autocannon now AP -2

Note: There maybe additional damage changes unfortunately the image was cut off.

 

Hellblaster Squad

Big Changes:

Note: It is unclear if these are Standard Fire or Supercharge. We’re assuming these are the Standard shots with the option to Supercharge them for +1 Strength and +1 Damage per profile.

Heavy Plasma Incinerator now Damage 2

Assault Plasma Incinerator now 3 Shots

Space Marine Ironclad Dreadnought

Big Changes:

Heavy Flamer now 12″ Range

Dreadnought Chainfist now 2D3 Damage

Aggressor Squad

Big Changes:

Gauntlets (melee) now Damage 2

Flamestorm Gauntlets (Shooting) now Range 12″ but now down to D6 shots*

Auto Boltstorm Gauntlets (Shooting) Now 3 shots*

*Note: these weapons used to be a combined profile for both arms. It now appears to be two different weapons so it should be the same number of shots.

 

*Update* 8-27-2020 Rhino and Razorback Added

Big Changes:

Hunter-killer missile up to Strength 10 from 8

Twin Heavy Bolter up to 2 Damage from 1

*Update* 8-28-2020 Devastator Squad Added

Big Changes:

Marines are 2 wounds

Boltgun still listed at 24″ – this contradicts other Boltguns (see above)

Combi-flame is 12″

Power Fist is now Damage 2

Chain Sword is AP -1

Power Axe up to +2 Strength

Power Sword up to +1 Strength

Thunder Hammer dropped to -2 AP (from -3) and is listed at 3 damage (as opposed to 4 from above)

Heavy Bolter now Damage 2

Multi-Melta now D6 shots, Strength 5, AP -1, Damage 1 – This is contradictory and could be a misprint (it’s heavy flamer stats) or it could be an alternate fire mode

Missile Launcher only lists Frag Missile

*Update* 8-29-2020 Stormraven Gunship Added

Big Changes:

Twin Heavy Bolter: Now Damage 2

Twin Multi-Melta: Now 4 shots (up from 2)

Typhoon Missile Launcher: Unchanged, but does list both profiles

Twin Plasma Cannon – Both Modes gained 1 more Damage and this lists both profiles

Attacks increased from 3/D3/1 to 6/D6/D3.

*Update* 8-31-2020 Vindicators Added

Big Changes:

Hunter-killer missile – now Strength 10

 

*Update* 9-3-2020 Land Raider Crusader & Redeemer Added

Big Changes:

Hunter-killer missile – now Strength 10

Multi-melta listed at only 1 shot – contradictory to others

Flamestorm Cannon now range 12″

*Update* 9-14-2020 Space Marine Repulsor Executioner

That’s all the changes. We will update this post as more profiles come out.

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Author: Adam Harrison
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