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D&D: Five Places The Next Adventure Could Be Set

3 Minute Read
Sep 30 2020

Dungeons and Dragons has been to Waterdeep, Undermountain, Baldur’s Gate, Icewind Dale, and even Hell. But where might it be heading next?

Every year, D&D explores fantastical locations with its big adventure module. Over the last few years, we’ve been all around Faerun, from Waterdeep to Icewind Dale, to Baldur’s Gate and Hell with a stopover in Chult and a side-jaunt into Barovia. The map’s been well-traveled, but there are still more adventures awaiting, so today we’re taking a look at where our parties might be headed next.

Moonshae Isles

Located to the southwest of the Sword Coast, The Moonshae Isles are a (roughly) circular archipelago of islands that are much larger than you expect. Over the years, the Islands have seen a lot of action, from the island controlled by a group of lycanthropes, to the islands ruled by warring kingdoms, or the vampire island. With a strong enough theme across each of the islands, and with the perfect chance to use all the seafaring rules, they’d make an excellent setting.



There are so many different kinds of Elves in D&D. It stands to reason that eventually you’d have an adventure set in the hidden valley of the elves of the North. Evereska is a wooded glade hidden in a valley surrounded by twelve hills collectively known as the Shaeradim, which protect it from detection by random vagabonds.

Being a home for elves, it is of course, lousy with ancient magic things that are doubtless in need of an investigation. And with more planar stuff in the works, this could be a great way to send players into the Feywild to explore some truly uncharted territory for D&D.

Myth Drannor

Once known as Cormanthor, the City of Song, or alternatively as the City of Love, Myth Drannor is the former capital city of Cormanthyr, and was considered by many to be the height of culture, civilization, knowledge, art, serenity, and unity throughout the realms. Naturally, it has languished for hundreds of years as ruins–and fiend-infested ruins no less. Even when the elves came and reclaimed it, the city fell to ruin.


This was once the site of a protective mythal that kept it safe from all sorts of magical predation, until the planar fabric around it got warped by excess magic and it got invaded by all sorts of extraplanar entities from devils, demons, denizens from the demiplane of Dread, and even the planet Krynn, in a spectacularly cataclysmic crossover special. With two video games featuring it, it’s ripe for a return.


This is a massive magical desert that is mostly what remains of the Netherese Empire. This is the place where a mortal wizard challenged the goddess of magic (at the time, Mystryl), for her divine mantle. It was an act of desperation born from a war with the Phaerimm, and it led to the downfall of the greatest magical empire (depending on who you ask), as well as the slow expansion of the Anauroch onto its border nations.

If left unchecked, the Anauroch will one day swallow all of Faerun. What secrets lie buried beneath its creeping sands? An adventure here would be the perfect chance to find out.

The Sword Coast

Of course, things being the way they are, we’re probably headed back to the windswept coastline of the sea of swords, as we’ve done in pretty much every adventure without a specific location.

Where would you set the next big adventure? Let us know in the comments!


Author: J.R. Zambrano
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