D&D: Magical Hat Trick – Best Magic Hats
D&D is crammed full of magical items, and none are as powerful or as stylish as the ones designed for your head. But which is best in life?
If there’s one thing popular culture has taught us, it’s that the latter half of the year is the season for magical hats. Whether you’re looking at magical hats that determine whether you’re brave, smart, evil, or useless, or magic hats that can give life to snow-based inanimate objects, ’tis the season.
You can see the slow horror turning into resigned, gleeful acceptance of mediocrity.
And D&D is no different, with its bevy of impractical magical items that you are just expected to put on your head like it’s no big deal, despite the fact that it’s full of enough magic to generate a fireball (and potentially an astral rift). While we’re all pretending everything is fine, we’re taking a look at some of D&D’s finest magical hats.
Circlet of Blasting
Speaking of dangerous magic items kept right next to some of your most vital organs. The Circlet of Blasting might be unsettling, but it lets you cast scorching ray once per day at a +5 bonus on the attack roll, so you can blast your foes with some extra oomph from this simple metal ring full of fire.
Hat of Disguise
Perhaps my personal favorite on the list, the Hat of Disguise lets you cast Disguise Self at well, which in the hands of the right person means there’s no end to the number of trouble you can cause (and escape from). Disguise Self is a heck of a spell, and at will, it’s basically game-changing.
Helm of Telepathy
What is it about magical hats that enables players? The Helm of Telepathy lets you use detect thoughts as will, giving you access to surface thoughts and all kinds of useful information. But there’s more, while you’re focusing on someone with detect thoughts, you can also cast suggestion once per day.
Headband of Intellect
This magic item is fun for players, as it sets your Intelligence score to 19 while you’re wearing it–but it’s even better for DMs, who can use this to give all kinds of animals (everything from giant frogs to tyrannosauruses, which is a weird set of bookends, I admit, but here we are) a sudden boost of intellect, which can make for the most unlikely NPCs or villains.
The only thing better than a hat is a hat you can wear floating a foot or three from your head. Have a lazy orbiting magical hat that gives you perhaps the widest set of possible benefits, everything from armor class to saves to spell absorption.