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D&D: Five Things To Hide In Your New Mimic Colony

4 Minute Read
Nov 23 2020
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Tasha’s Cauldron introduces the mimic colony… now it’s possible for anything and everything to be a Mimic. So. Here are five possibilities.

Mimics are having their day in the sun with Tasha’s Cauldron of Everything. Sure, they’ve been having their moment in the sun since the early days of D&D as well–who hasn’t had a moment where a treasure chest (and it’s always a chest) comes to life and destroys you. But. Mimics are growing and changing and evolving. Like the Dreamcast, they’re thinking.

And while D&D as a whole has moved on from the days where even touching the wrong thing meant you were subject to a gruesome, grizzly death, and that saving throws were for suckers, mimics represent that sort of classic vibe where danger can lurk around literally every corner.

Especially challenging encounters take place after the players have fought a tough battle and are now looking for what they believe to be their just reward. But when mimics only ever appear as treasure chests, you end up limiting yourself. Especially since in 5th Edition, mimics no longer have the “stone and wood” limitation that they once did. This means a mimic can emulate any object, perfectly. With that in mind, here are a few to drop on your unsuspecting players.

Door/Porthole/Window

This one used to be a classic, and was even in the original AD&D Monster Manual entry. Have your mimic disguise itself as a door leading out of a room, and as a player goes to open it, they’re immediately adhered to its body. And trapped in a room away from the exits.

Chandelier/Lantern

Death from above is the order of the day here. This is less a “wait for an unsuspecting adventurer to touch it” and more a predatory lurking sort of area. We’re taking a page out of Half-Life here, and having it pose as something hanging from the ceiling (especially great if the mimic is hiding in a big manor house or something) and grapple an unsuspecting character walking underneath it. Especially beneficial if it can snare one of the backline party members or forward scouts without anyone noticing.

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Area Rug

In this form your mimic can really tie the room together. This is a great way to snare multiple characters at once–the mimic spreads itself out over a wide area and as the characters walk onto it, its adhesive body trait takes hold of the characters.

Painting/Statue

Give your mimics a little bit of personality–let them show off their artistic side by posing as art object treasure. This lets them lurk in innocuous places on the walls, or in the room disguised along with other objects, and again, lets it be choosy about its prey. Why go for the big, armored warrior when that reedy person in robes is so much more colorful and delicious.

A big old spellbook/tome

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If you want to guarantee that your mimic gets their chosen meal, have them pose as a book alongside others on a shelf, or perhaps on its own plinth–this is the perfect set up for one of those Twilight Zone style ironic “killed by what they loved most” endings.

Feast Table

For mimics who want to show off, and with access to food–polymorph into a feast table with a lovely spread and spring a reverse-Scooby Doo on your players.

At any rate, hopefully these ideas will have you mastering your mimicry.

Happy Adventuring!

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Author: J.R. Zambrano
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