Whether you’re a longtime fan of the Old World or you prefer your horror to haunt you in the Mortal Realms, there’s a Warhammer RP adventure for you.
Looking to delve into a little more horrific offering for your next foray into one of the worlds of Warhammer? Whether you play in the Old World or the Mortal Realms, Cubicle 7 has got you covered. Check it out!
via Cubicle 7
Only the damned and damnable fools ride out on Hexensnacht, as the turning of the year wakes the very dead, calling them up from unmarked graves and unhallowed resting places. The priests of Morr alone are safe, their lonely vigil a solitary ward against the restless dead. So which are you to set out so close to Hexensnacht: fool, damned soul, or lonesome priest? Rumour spreads throughout the land that a headless rider is claiming grim trophies, if it is indeed merely a rumour.
Hell Rides to Hallt is an adventure that explores justice, vengeance, and the twisting of old stories and older faiths. On the road to Hallt, with Hexensnacht perilously close and Morrslieb hanging gibbous in an ominous sky, a coach clatters through the night. Inside, a city-soft lawyer scoffs at tales of a headless horseman scouring the lands, taking heads and leaving widows in his wake. Outside, the heavy beat of galloping hooves draws close.
This adventure is suitable for 3-5 players on their first or second Careers, and is suitable for playing in a single, blood-soaked night. It takes place in Hallt, an isolated town nestled between the Grey Mountains and the Reikwald, but could take place anywhere in the Empire.
If you’re looking for grim and perilous adventure when things turn dark and dreary, it doesn’t get much grimmer than Warhammer Fantasy Roleplay. But if you want to have more over-the-top, larger-than-life, hyphenated-adjectival-phrase kind of adventure, then the Mortal Realms are the perfect place for you. And there, you might have one Fateful Night.
On the Night of Memory the people of Brightspear gather to remember those that were lost during the Necroquake. But as the Spearians mourn their dead, restless spirits rise once again to terrorise the city and claim Brightspear as their own. On this Fateful Night, the light of Brightspear may finally go out.
The city of Brightspear is overrun by spirits and wraiths as a powerful Myrmourn Banshee tries to open a gateway to the Realm of Death. The party must battle their way through streets filled with death and despair and fight their way to Domini University to end the ritual that would see Brightspear fall to ruin.
Fateful Night is a horror-themed adventure for Warhammer Age of Sigmar: Soulbound that is perfect for a single night’s play.
This PDF also includes two one-page adventures that can expand the scenario for play over multiple sessions.
Happy (Haunted) Adventuring!