Dragonlance is one of the most well-known and well-loved D&D settings. But do you know how this campaign setting grew into a life of its own?
There are many worlds in Dungeons & Dragons, but none quite as beloved as Krynn. With three moons, each one as magical as the next, three "flavors" of magic, and enough evil wizards, heroic knights, and bearded half-elves to fill a whole party, Krynn has carved a place for itself in the legacy of D&D. It's safe to say that Krynn owes the shape of the world, and indeed its entire existence to The Dragonlance Chronicles, a series of novels written by Margaret Weis and Tracy Hickman at the behest of TSR.
But the story of how Dragonlance came to be is a wild one, full of twists and turns. Dragonlance almost wasn't, but it's smashing success in the mid-80s led to a resurgence for a now-Gygaxless TSR. Come step back with us to the year 1985, when Clue and the Breakfast Club were making their mark on cinema history, and Margaret Weis and Tracy Hickman were celebrating the launch of Dragonlance. This campaign setting was a historic attempt at TSR. It was the first big push for someone to create a central story for Dungeons & Dragons.
Weis and Hickman tackled the rules-heavy concepts of D&D and interpreted them in novel form, which in turn gave them enough fodder to build out a campaign setting. It's a real our...