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D&D: ‘Dark Alliance’ Devs Promise Updates – ‘We Are Listening To Your Feedback’

2 Minute Read
Jun 23 2021
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After a launch day that left some adventurers still trying to gather their party before venturing forth, the Dark Alliance devs have promised changes soon.

Dungeons & Dragons: Dark Alliance launched on PC and console everywhere yesterday, and especially on the Xbox Game Pass. No release these days is without its share of problems requiring a day one patch, but Dark Alliance especially seemed plagued by various goblins, hobgoblins, and bugs.

Players reported having issues with matchmaking and connectivity during missions; sometimes they would be kicked back to the mission hub, losing all progress, others reported losing party members halfway through difficult encounters. To say nothing of players who have been dealing with teleporting bosses, hitboxes that seem disconnected from reality and more. But the Dark Alliance devs are hard at work, and according to an announcement made yesterday, they are very hard at work trying to make sure that players can have the adventures of their dreams.

Thank you for those who are choosing to adventure with us on Dark Alliance. We are listening to all of your feedback and working through updates that will keep making the game better. Please continue to share your thoughts with us here.

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Tuque Games has also linked their support page, giving players another option for delivering their feedback. Which is great to see, especially for a game that promises a breezy, action-filled afternoon. The adventure should be in figuring out how to leverage team-up attacks to take down a deadly beholder with ease, not in seeing if you can defeat the netcode gremlins that seem to be standing in the way of your party and the epic confrontation with a frost giant jarl, voiced by Joe Manganiello.

Still, despite its problems, the game has had a very popular launch day. Many streamers showed off the first few levels–you can take a look at the first thirty minutes of gameplay below to catch a glimpse for yourself. In the meantime, the devs are listening, and hopefully soon they’ll have a cure wounds or two for their game, so hang in there, adventurers.

Happy Adventuring!

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