I hope you got your pre-orders in. It’s AoS 3.0 Launch day!
via Games Workshop
The Soul Wars are over, but a new conflict brews in the Realm of Beasts.
It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of death left in the Necroquake’s wake, and the forces of Order waste no time in laying claim to the newly rejuvenated land. But with Kragnos, god of Destruction, released from his prison and leading a vengeful rampage across Ghur, the Stormcast Eternals must fight their toughest battles yet to safeguard the pioneering Dawnbringer Crusades.
If you’re looking to plunge headfirst into the new edition of Warhammer Age of Sigmar, look no further than this glorious boxed set. Warhammer Age of Sigmar: Dominion comes complete with two powerful armies, pitting the reforged Stormcast Eternals against the emerging threat of the Kruleboyz – cunning and deadly orruks native to the swamps of Ghur. The set also includes a Dominion-exclusive version of the Warhammer Age of Sigmar Core Book, which provides extensive background information on the game’s fantastical setting as well as a full set of rules for playing thrilling games with your Citadel miniatures.
This boxed set includes:
1x 360-page Warhammer Age of Sigmar Core Book (Hardback): Discover the lore of Warhammer Age of Sigmar and learn to master magnificent armies of valiant warriors, wild daemons, and more on the battlefield. This vast tome of knowledge includes all of the game’s core rules, three different styles of gameplay suitable for players of every level, variant game types for siege battles and tunnel fighting, and much more.
1x 24-page Start Here booklet – War at Amberstone Watch: This supplementary booklet is exclusive to the Dominion box and provides newcomers with the perfect starting point for the Warhammer Age of Sigmar hobby, including the story and gameplay rules for a fateful clash between the Stormcast Eternals and Kruleboyz included in the box.
60x Plastic Push-fit Citadel Miniatures: At the heart of the Dominion set are two armies of brand new miniatures, each cleverly designed so they can be pushed together without the need for glue. Each force includes a flexible range of powerful units armed with devastating weaponry and wargear, and they can easily be bolstered with additional reinforcements to act as the elite core of a larger army. These models include:
21x Stormcast Eternals
The chosen champions of Sigmar, plucked from their mortal bodies at the moment of their death and reforged as shining heroes clad in thick golden armour. Each Stormcast Eternal is a nigh-immortal warrior capable of fighting hordes of the fiercest monsters and emerging victorious.
– 1x Yndrasta, the Celestial Spear: Yndrasta is one of the most storied champions of Sigmar, charged with leading the God-King’s forces across Ghur and serving as his ultimate beastslayer. The model comes supplied with a Citadel 65mm Round Base.
– 1x Lord-Imperatant with 1x Gryph-hound: Lord-Imperatants are amongst the greatest of Sigmar’s strategists. Each is a formidable warrior in their own right, their most notable strength lies in their ability to lead their forces as one unstoppable war engine. The model comes supplied with a Citadel 40mm Round Base and a Citadel 32mm Round Base.
– 1x Knight-Vexillor with Banner of Apotheosis: Knights-Vexillor are granted the right to bear a Banner of Apotheosis, infused with the forge-magics of Grungni. The model comes supplied with a Citadel 40mm Round Base.
– 3x Praetors: Praetor retinues are amongst the finest bodyguards in all the realms, linked to their ward at an arcane level. These models come supplied with 3x Citadel 40mm Round Bases.
– 1x Knight–Arcanum: Members of the mysterious Valedictor temple, Knights-Arcanum are unknowable but potent mages charged with protecting recovered ancient lore. The model comes supplied with a Citadel 40mm Round Base.
– 3x Annihilators: Dispatched to unleash Sigmar’s destructive wrath, Annihilators thunder into the enemy with such force that they scatter their foes like matchsticks. These models come supplied with 3x Citadel 40mm Round Bases.
– 10x Vindictors: Dauntless warriors of the Redeemer conclaves, the Vindictors are the shieldwall upon which the forces of ruin shatter. These models come supplied with 10x Citadel 40mm Round Bases.
Emboldened by the arrival of Kragnos and eager to spread beyond the borders of their ancestral swamps, the Kruleboyz are a vicious, cunning breed of orruk who enjoy nothing more than laying their enemies low with the sneakiest, most underhanded tactics they can devise.
– 1x Killaboss on Great Gnashtoof: Particularly storied Killabosses can procure all manner of terrifying, swamp-dwelling mounts from the Beast-breakaz to show off their status. The model comes supplied with a Citadel 105mm Oval Base.
– 1x Murknob with Belcha-banna: Murknobs are champion warriors among the Kruleboyz, and they revel in taking the heads of their adversaries – honestly or otherwise. The model comes supplied with a Citadel 40mm Round Base.
– 1x Swampcalla Shaman with 1x Pot-grot: Even for Kruleboyz, Swampcalla Shamans are foul creatures. These spell-flingers have an innate connection to the mires they inhabit, which they channel into noisome spells of debilitation while brewing up vile elixirs to aid their green-skinned kin. The model comes supplied with a Citadel 40mm Round Base and a Citadel 25mm Round Slotta Base.
– 1x Killaboss with 1x Stab-grot: Killabosses are the warlords of the Kruleboyz. Each has wrested their position from rivals by being not only a potent warrior but also possessed of true Morkish kunnin’. The model comes supplied with a Citadel 40mm Round Base and a Citadel 25mm Round Slotta Base.
– 3x Man-skewer Boltboyz: The fiendish poisoned crossbows wielded by the Man-skewer Boltboyz are powerful enough to take down a charging grunta with one shot. These models come supplied with 3x Citadel 32mm Round Bases.
– 10x Gutrippaz: Gutrippaz form the slimy heart of the Kruleboyz. These mobs of spear-wielding greenskins are known for their vicious kunnin’ and the spiteful amusement they find in laying low the enemy with their wicked, poisoned weapons. These models come supplied with 10x Citadel 32mm Round Bases.
– 20x Hobgrot Slittaz: These malicious little brutes delight in eviscerating the foe with their slitta-knives and employing explosive devices pilfered from their duardin paymasters. These models come supplied with 20x Citadel 25mm Round Slotta Bases.
14x Warscroll Cards and 2x Allegiance Ability Cards: Quickly look up the stats and abilities of your Citadel miniatures with these reference cards, ensuring you’ll never need to go digging through a book right in the middle of an exciting game.
Warhammer Age of Sigmar: Dominion is only available while stocks last, so don’t hesitate to order your set today.
Strictly limited to 2,000 uniquely numbered copies worldwide, this 360-page hardback book is of exceptional quality, complete with three ribbon markers (1 red, 1 gold, 1 black), gold gilt edges, and gold foil blocking on the front and the spine. The book is presented in a slipcase decorated with foil-blocking and art from Warhammer Age of Sigmar: Dominion, and it is the essential version for any fan of Warhammer Age of Sigmar who is looking to commemorate the best-ever edition of the game.
The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar Heldenhammer. They are great heroes, snatched up at the moment of death and magically reforged – these golden warriors are thrown into battle against all who would corrupt, decay, and destroy the Mortal Realms.
While Sigmar and his pantheon of Order strive for prosperity in these dark times, the Great Necromancer Nagash marshals the forces of Death in a bid to claim every last soul for his own. Meanwhile, Kragnos leads the wild forces of Destruction in a savage rampage across the civilised world, all while the Chaos Gods prepare to conquer the last uncorrupted bastions in a world of conflict and upheaval. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar!
The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes, and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order, Chaos, Death, and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn age, but you’ll also find all the rules you need to evoke these epic stories on the tabletop.
This 360-page hardback book is the ultimate companion for both novice and veteran players of Warhammer Age of Sigmar, containing everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms.
Realms of War
The Core Book starts with Realms of War, an overview of the Warhammer hobby with concise how-to guides on collecting, building, and painting your miniatures, as well as the various ways you can use them to play games of Warhammer Age of Sigmar.
Discover the history of the Mortal Realms in the first lore section of the book, containing a detailed, illustrated story-so-far, from the arrival of mankind’s God-King to the savage Era of the Beast. This covers three major ages:
– The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods, the building of civilisations, and the fractious alliances that were forged.
– The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned.
– The Age of Sigmar, in which the God-King’s champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds, to the cataclysmic Necroquake brought about by Nagash, God of the Dead, to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilisation.
Delve into background information on each of the eight Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – which details their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geographical features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn.
Learn about the armies and alliances that fight across the Mortal Realms, each featuring a showcase of beautifully painted Citadel miniatures, split into four sections according to their Grand Alliances. Beginning with the forces of Order, you’ll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don’t always get along), before moving on to parley with their nemeses in the forces of Chaos. Meanwhile, Nagash’s alliance of Death plots to claim every last soul in the land, while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity, Kragnos.
The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar, taking you through deployment, the battle rounds, combat, magic, and more. The rules are laid out in a clear and concise format with additional commentary from the designers, making this the easiest rulebook to reference in Warhammer history.
Once you’ve got the basics squared away, find out all about the three core ways to play the game and the battleplans you can undertake in each.
Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of, without restrictions.
– Includes the Open War Battleplan Generator, which provides pre-set Maps, Victory Conditions, Twists, and Ruses.
– Combining different options allows over 1,200 different types of Open War scenarios to be played.
Designed to put both players on an equal footing, matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans.
– Includes additional special rules, including Stealing the Initiative, as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis.
– Features much broader and more detailed requirements and restrictions than other game types, including restrictions on endless spells, reinforced units, and understrength units.
Send your army on a Path to Glory and watch them develop across games with an overhauled section on narrative gameplay rules. Earn renown, gain new abilities, and even expand your army’s territory while free of limitations on how, when, and where you can play.
– Includes rules and guidance on a 5-step process to starting a Path to Glory campaign, including: Choosing Factions and Realms, Starting Sizes and Territories, Orders of Battle, Core Enhancements, and picking Quests to embark upon.
– Provides guidance on how to fight battles against opponents both participating and not participating in a Path to Glory Campaign.
The final section helps represent the vast array of battlefields and endless war that the overlords of the Mortal Realms fight across, including bespoke rules for the various, more niche type of battlefields you may come to fight, on, across, over, or indeed, under.
It includes three variant types of games for players to enjoy, including:
– Siege Warfare – all too often across the Mortal Realms, warlords and conquerors look to displace inhabitants of a territory or city that they have decided should fall under their control, and often the culmination of such a campaign is a brutal, no-holds-barred siege.
– Triumph and Treachery – sometimes duty calls for an all-out brawl between all of your enemies at once, and, when that happens, these rules can be used to represent battles that take place between three or more factions at the same time – all are frantically fighting to win the day against all other opponents, but will you be the one to come out on top?
– Tunnel Fighting – deadly, close-quarters combat is commonplace across the Mortal Realms as armies cluster into labyrinthine cave networks, perfidious skaven skitter through the city sewers, and mind-bending tunnels open up in the unpredictable domains of Chaos.
The Core Book closes out with a handy, alphabetised rules index and a photocopiable Path to Glory roster, Order of Battle, and Army roster.
The essential 2021 General’s Handbook is an invaluable supplement that enhances your games of Warhammer Age of Sigmar. This year’s edition is divided into two separate books – the General’s Handbook comes as a 96-page ring-bound hardback, while the Pitched Battle Profiles book is a 34-page softback.
Inside this year’s General’s Handbook, you’ll find…
– High-level background information on Ghur, the Realm of Beasts, which is the setting for this General’s Handbook and Pitched Battle Season.
– A focused description of the war of Thondia, the area in Ghur which is in the midst of desperate conflict. Thondia is key to the current narrative of Warhammer Age of Sigmar, and is part of the setting for this General’s Handbook and Pitched Battle Season.
– Rules for a new Region of War – The Ghurrish Heartlands – which include two special rules (Predators and Prey and Seismic Shift), one additional Realmsphere Magic spell available to all Wizards (Metamorphosis), and one additional Realm Command which all players have access to (Feral Roar).
– Two additional core battalions that players can include in their army in addition to the Core Battalions included in the core rules: Alpha-Beast Pack and Hunters of the Heartlands.
– Rules for eight grand strategies that dictate what an army will try and achieve during the battle. They offer additional victory points if completed by the end of the game: Sever the Head, Hold the Line, Vendetta, Dominating Presence, Beast Master, Prized Sorcery, Pillars of Belief, and Predator’s Domain.
– Rules for eight battle tactics that can be used to determine who won the game. They reflect commands given by the leaders of the army over the course of the battle, and represent the army trying to achieve certain goals on the field of battle each turn: Broken Ranks, Conquer, Slay the Warlord, Ferocious Advance, Savage Spearhead, Aggressive Expansion, Monstrous Takeover, and Bring It Down!
– A photocopiable scoring sheet, designed to keep track of the various objectives throughout the battle.
– Guidance on the minimum accepted standard for using miniatures in Pitched Battle games of Warhammer Age of Sigmar.
– 12 battleplans for the Pitched Battle 2021 season: Marking Territory, Savage Gains, First Blood, Power Struggle, Survival of the Fittest, Tectonic Interference, Apex Predators, The Vice, Tooth and Nail, Feral Foray, Power in Numbers, and The Veins of Ghur.
– A list of all the official publications which can be used when building an army for use in Pitched Battles.
– Updated warscrolls for the following 17 endless spells: Horrorghast, Aethervoid Pendulum, Chronomantic Cogs, Emerald Lifeswarm, Geminids of Uhl-Gysh, Malevolent Maelstrom, Prismatic Palisade, Purple Sun of Shyish, Quicksilver Swords, Ravenak’s Gnashing Jaws, Soulsnare Shackles, Suffocating Gravetide, The Burning Head, Umbral Spellportal, Soulscream Bridge, Shards of Valagharr, and Lauchon the Soulseeker.
– The Warhammer Age of Sigmar core rules
Please note: The ring-bound design of the General’s Handbook and layout of the battleplans have been designed so that the book can be folded flat to save space, while still providing an overview of the essential information to easily reference once the game has begun.
Inside this year’s Pitched Battle Profiles book, you’ll find…
– An introduction to Pitched Battle Profiles and descriptions of the four different types of battlefield role: Artillery, Battleline, Behemoth, and Leader.
– Details on how to use allies in Pitched Battles in the 2021 Season
– Updated Pitched Battle Profiles for every unit, faction, and Grand Alliance in Warhammer Age of Sigmar, as follows:
Order: Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Lumineth Realm-lords, Seraphon, Stormcast Eternals, and Sylvaneth.
Chaos: Beasts of Chaos, Blades of Khorne, Disciples of Tzeentch, Hedonites of Slaanesh, Maggotkin of Nurgle, Skaven, and Slaves to Darkness.
Death: Flesh-eater Courts, Nighthaunt, Ossiarch Bonereapers, and Soulblight Gravelords.
Destruction: Gloomspite Gitz, Ogor Mawtribes, Orruk Warclans, and Sons of Behemat.
– Updated Pitched Battle profiles for the 17 endless spells from Malign Sorcery and Forbidden Power.
The General’s Handbook 2021 also comes with a card token board, which contains 14 double-sided tokens as follows:
– 10x Objective / Prime Objectives
– 1x Battle Tactic Token – Broken Ranks / Bring It Down!
– 1x Battle Tactic Token – Aggressive Expansion / Conquer
– 1x Battle Tactic Token – Slay the Warlord / Monstrous Takeover
– 1x Battle Tactic Token – Ferocious Advance / Savage Spearhead
In the Mortal Realms, the Era of the Beast has begun. The question is, how will your armies forge their Path to Glory in this tumultuous new age? Simple! Grab yourself a Path to Glory Diary and keep track of their journey with each fresh victory or defeat.
The diary is A5 in size, and is clad in a red, flexible cover with a faux leather effect. The Warhammer Age of Sigmar logo is debossed into the front and spine of the diary’s cover, and it comes with two ribbon markers for marking pages as needed.
The diary itself is 152 pages long and comprises four sets of repeated pages for use with the updated Path to Glory system in the Warhammer Age of Sigmar Core Book. The first two pages in each set enable you to record your army’s name, icon, stronghold, territories and the progression of its Heroes.
The remaining pages in each set allow you to record the amazing feats of that army in up to 72 battles, including details of your opponent’s army, victory points scored by each side, as well any developments that happen in the aftermath.
You will need a copy of the Warhammer Age of Sigmar Core Book, which contains the full Path to Glory rules, to make use of the contents of this diary.
The Era of the Beast sees armies clash across all manner of terrain, from fetid bogs and ancient ruins to wind-blasted plains and snow-capped mountains. The nigh-endless expanses of the Mortal Realms play host to constant warfare, and no two battlefields are ever alike. As surely as there are men and monsters to fight, the forces of Order, Chaos, Death, and Destruction will find new corners of the world to soak in each others’ blood.
Begin your adventures upon the battlefields of Ghur with these double-sided, fold-out boards, featuring murky swamps on one side and dry wastelands on the other. When placed together, these boards make a battlefield measuring 44.8″ x 30″, perfect for 1,000-point games of Warhammer Age of Sigmar, and they are the ideal foundation for a wide range of Citadel scenery products. Due to the easily expandable rules available in the Warhammer Age of Sigmar Core Book, two or more sets of these boards can produce battlefields suitable for games of 2,000 points or more.
The boards are made of thick, durable card with reinforced folds to ensure excellent condition even after frequent use. Each board measures 22.4″ x 30″ and can be folded into eighths for easy storage in the included sleeve.
Many of the Dawnbringer Crusades survived to establish new outposts for the forces of Order, with some eventually growing into settlements in their own right. Others, however, were soon overrun by the rampaging forces of Destruction, and so the realm of Ghur is littered with the ruined, forgotten remnants of a once-hopeful expedition. Future crusades sometimes come across these ruins and skirmish over the remains, seeking answers to the demise of their forebears or perhaps just hoping to recover their lost possessions.
Add thematic and highly detailed objectives to your games of Warhammer Age of Sigmar with the Realmscape Objective Set. Each of the six objective markers is beautifully sculpted to represent elements of a settlement set up by the Dawnbringer Crusades, with some looking pristine while others lie in a state of disrepair. The objectives can be used across any type of terrain you might have to hand, but are especially suited to battles set upon the Ghurish Expanse gaming boards.
The kit is comprised of 28 plastic components, with which you can assemble six objective markers, and is supplied with 3x Citadel 50mm Round Bases, 1x Citadel 75mm Oval Base, 1x Citadel 90mm Oval Base, and 1x Citadel 80mm Round Base.
Tired of lugging around a chunky tape measure and losing the tips of your fingers every time you reel it back in? Measure your close-range combat distances with ease with the Combat Gauge, a handy tool featuring four of the most used measurements in one pocket-sized accessory.
Made of metal and finished in a fetching beaten gold colour, the Warhammer Age of Sigmar Combat Gauge is hard-wearing and will last you many battles, even if you’re constantly having to edge it into tight spaces to make sure your Auralan Wardens are definitely within spear range.
The four sides of the Combat Gauge allow you to measure in increments of 0.5″, 1″, 2″, and 3″, which are all marked accordingly. The front face features the Warhammer Age of Sigmar logo, with Sigmar’s hammer, Ghal Maraz, and halo on the reverse.