Curious about what awaits you in Wild Beyond the Witchlight or the newly unveiled Fizban’s Treasury of Dragons? Well, come take a look for yourself.
D&D Live is happening later today, but the festivities began early this morning when the product descriptions for the September and October releases, Wild Beyond Witchlight and the newly revealed Fizban’s Treasury of Dragons dropped on Amazon, giving everyone a glimpse of what awaits them in these books that have yet to be officially announced. So if you want to get to D&D Live one up on the big reveals, now’s your chance. A few surprising things lurk within, including the return of classic 1980s characters like Warduke, and a peek at some unexpected player content for dragons. Take a look.
A wickedly whimsical adventure for the world’s greatest roleplaying game.
Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye!
The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.
The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.
- Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild
- Easily drop The Witchlight Carnival into any campaign—for passage into the Feywild or just a night of carnival games and wild entertainment
- Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits
- Adds two backgrounds—the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival
- All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay
- Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek
There you go. Warduke, Strongheart, and Kelek, last seen in the D&D cartoon, all make a return–and you can do every encounter without combat, making this the first D&D adventure to have a built in pacifist run.
Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.
What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.
- Introduces gem dragons to fifth edition!
- Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons
- Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat
- Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more
- Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction
It sounds like some spicy new lore is waiting inside, as well as new dragons (and dragon gods) to tangle with. Claws out everyone.