Warhammer 40K: Kill Team Rules Are Getting Some Massive Reworks
Games Workshop is dropping some teasers that the new Kill Team is it’s own beast. What’s going on in the new edition? Let’s find out.
Kill Team is getting more than a fancy trailer and some really cool miniatures in the next edition. Apparently, the rules are getting a makeover, too.
“We really mean it when we say Kill Team has been completely rebuilt. Every rule is bespoke, and they are no longer based on the Warhammer 40,000 rule set.
These dynamic rules allow players to relive tense and gritty spec ops missions full of heroic moments and nail-biting decisions – like the demolition job seen in the stunning cinematic trailer. The new Kill Team experience simulates close-quarters skirmish combat, where stealth and positioning are every bit as important as shooting, and commanders need to use all their cunning to outfox their opponent.”
Interesting…So this ruleset is no longer based on the 40k rules? It wouldn’t be the first time that GW has created new rules for a skirmish game either. I’m wondering if these rules are going to borrow from other rulesets in their library like Warcry or Necromunda. It seems like GW is really wanting to take Kill Team in a different direction from just a smaller scale 40k game that focuses more on the individual models. What else do they have in store…
New Stats To Match
“Your units’ datacards are changing, showing off what your operatives can do in more detail than ever before.”
Some of those changes include joint actions, dodging fire, and more than an single action in a turn. This really is a big departure from the previous rule set! These changes sound like your games are going to be even more clandestined and action packed than before. But it’s not just a stat-change that’s coming either.
“Constant back-and-forth action is the cornerstone of the new edition of Kill Team, as commanders take alternating turns to activate each of their operatives. Sudden dashes for objectives can come at any moment, and plans must change on the fly as enemy troops weave in and out of cover. No longer will one player have to withstand the full fury of their foe’s assault before getting to respond.”
Whoa! Who are you and what have you done with my Games Workshop?! This is a HUGE change. Fans of GW have been screaming for alternating activations in their games for a long time. Some folks have even gone so far as to create homebrew rules for it. Lots of other tabletop miniatures games use alternating activations as well – and now Kill Team is going to explore those options in the Grimdark. This could be a major game changer for sure.
It sure seems like Games Workshop is going for a totally new experience for Kill Team. New rules, new stats, and alternating activations? This is going to be a whole new skirmish experience from GW!