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Goatboy’s Warhammer 40K: Meet My GW New Orleans Open Army – ALL the Dreadknights!

4 Minute Read
Sep 30 2021
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There is nothing like playing hero hammer – so having 6 baby carriers of doom means I can wreck shop in New Orleans. Take a look!

The worst thing is I haven’t played the list much so I am going into this so fresh and so clean.  This most likely means a lot of mistakes and hopefully some forgiving opponents as I try muddle thru a game or two and get my order of operations right.  I wrote a cheat sheet and while I didn’t finish my character cards it is all set up and ready to go.  Plus – the whole dang thing is painted – check it below!

Onto the List

So anyway – here is the list.  To do 3 Dreadknight Characters I needed to take 3 detachments as each one has a different brotherhood.  Each one adds something to the army so I went with the Swordbearers, the Precient Brethren , and the Rapiers.  I tried to make each of the Dread Knight Characters somewhat unique either with a warlord trait or just how they are painted.  My favorite one is the converted one with a Knight Reaper Chainsword.  I used the sword for a Custodes Contemptor fix a few months ago so needed to find another sword.  I figured a Giant Chainsword is pretty dang cool.

A Half Dozen Baby Carriers

Grey Knight Patrol – -2CP
Brotherhood – Precient Brethren – White Accents Armor – Arms, Legs, etc
-HQ-
Grand Master in Nemesis Dreadknight Armor – Psychic – Warp Shaping, Gate of Infinity, Dreadfist, Nemesis Greatsword, Dreadknight Teleporter, Gatling Psilencer, Heavy Psycannon, Shield of Humanity (-1CP) – Divination – 215pts
-Troops-
Strike Squad X 5 – Psycannon, Sword X 5 – 115pts

Grey Knight Patrol – 0CP
Brotherhood – Rapiers – Red Accents Armor – Arms, Legs, Swords
-HQ-
Grand Master in Nemesis Dreadknight Armor – Psychic – Gate of Infinity, Vortex of Doom, Dreadfist, Nemesis Greatsword, Gatling Psilencer, Heavy Psycannon, Relic – Augurium Scrolls, Warlord – Inescapable Wrath, Servant of the Throne – 225pts
Brotherhood Chaplain – Litanies – Words of Power, Psychic – Gate of Infinity – 110pts
-Troops-
Strike Squad X 10 – Psycannon X 2, Nemesis Daemon hammer X 1, Swords X 7 – 240pts
-FA-
Interceptor Squad X 10 – Nemesis Daemon Hammer X 1, Swords X 9 – 250pts

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Grey Knight Spearhead Detachment – -3CP
Brotherhood – Swordbearers – Black Armor
-HQ-
Grand Master in Nemesis Dreadknight Armor – Psychic – Gate of Infinity, Empyric Amplification, Dreadfist, Nemesis Greatsword, Gatling Psilencer, Heavy Psycannon – 205pts
Brotherhood Techmarine – Psychic – Warp Shaping, Shield of Humanity (-1CP) – Unyielding Anvil – 80pts
-Heavy Support-
Nemesis Dreadknight – Dreadfist, Nemesis Greatsword, Dreadknight Teleporter, Gatling Psilencer, Heavy Psycannon – 185pts
Nemesis Dreadknight – Dreadfist, Nemesis Greatsword, Dreadknight Teleporter, Gatling Psilencer, Heavy Psycannon – 185pts
Nemesis Dreadknight – Dreadfist, Nemesis Greatsword, Dreadknight Teleporter, Gatling Psilencer, Heavy Psycannon – 185pts

PTS – 1995 CP: 5

The Cunning Plan

I have the Divination Warlord giving me a CP each turn hopefully so the low starting point is ok as I can generate 10 CP for a game if everything survives and goes my way.  From there I got a lot of bullets, a decent amount of tough bodies, and many ways to teleport around the table.  The teleporting will be what I need to do and it is why my Chaplain is set up to give +1 to casting Blessings versus making a unit go crazy into an enemy.  Being able to casts those Gates will be important.

Do you think I can hit that super sweet spot of winning more than losing? Wish me luck!

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