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Goatboy’s Warhammer 40K – Chaos Knights Release the War Dogs

4 Minute Read
Nov 18 2021
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Goatboy here and I won’t lie – I am pretty excited about the Chaos Knights update. It’s time to release the War Dogs!

It adds a lot to the army and builds upon something that can finally just play the Primary missions as well as let you pick some Secondaries.  Being able to get Objective secured options was what a lot of the Freeblade lists pushed for and this army now can get it with their little baby knights means you can do it with a lot more models and thus a lot better redundancy to keep scoring as you lose your models.  Plus Armigers are so fast.

I am not planning on using Forge World stuff because I expect a point increase to happen at some point.  It just feels like we see too many Magaeras on the tabletop and GW can notice that and try to fix it a bit.  I am also planning on using a lot of the Thermal Lance War Dogs because the army is going to be moving, advance, and shooting as much as I can with one of the customer households.  This should let me get to just about anywhere I want and put out some damage as needed.  It also means I need to throw Meltaguns on my Armigers as I plan on having 2-4 Melta shots within 12″ as much as I can.

Release The War Dogs!

Super-Heavy Detachment – (0CP)
Iconoclast Household – Custom House “Goatboy House of Boom” – Abominable Constitution/Rapid Offense

-LoW-
Knight  Tyrant – Warlord – Infernal Quest, Relic – Veil of Medrengard – 635pts

War Dogs X 3 – Thermal Spear X 3, Reaper Chain-Cleaver X 3, Meltagun X 3 – 420pts

War Dogs X 3 – Thermal Spear X 3, Reaper Chain-Cleaver X 3, Meltagun X 3 – 420pts

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War Dogs X 3 – 2 X War Dog Autocannon X 3, Heavy Stubber X 3 – 465pts

Pts – 1940 CP: 12

Release the Hounds!

Most likely you will do a VOW for the Big Dawg just to either increase its attacks as it kills stuff or Dominance to survive powerful weapons brought against it.  From there you will end up using your CP to do a lot of advance and charge options as needed, rerolls to save yourself, and just rerolls in general.

On the front of how you would play this, your Secondaries are dependent on the army you are playing against and how many objectives you can quickly get too.  I can see Strangehold or Engage being powerful choices as you can utilize your 14+1+d6 speed to hoof it around the table.  Grind them down could also be good if you think your opponent is going to have a hard time to remove 2 War dogs a turn.  With Grey Knights showing up this army has access to Abhor the Witch which is a good thing and of course you can just look at all the other kill options you can take.

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To the Last is something you can look at – but as your army is really just big stuff the players mission is to kill things so you end up throwing yourself into a game where your opponent could control your score a lot more than you would want them too.  It makes me wish a Chaos Knight book would come out soon as having better “secondaries” would be interesting.  Maybe some kind of corruption option or some other ability to score points.  Mix this with a Stratagem that lets you shoot even if you performed an action would be great.

This is one of those armies that would be fast and easy to play in an event.  You go hog wild running around and throwing out damage as needed.  It has a ton of Melta so even those pesky Dread Knights have to be scared to get too close.  Plus – you can do some really fun conversions on the big guy to create a really nice center piece army.  It is one of the armies I want to build out especially with  the chatter a book is coming next year.

For the Warmaster!

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