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Warhammer 40K: New Aeldari ‘Strands of Fate’ Ability Allows For The Best Dice Rolls

3 Minute Read
Feb 4 2022
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Tzeentch and Adepta Sororitas just got some competition for dice manipulation. The Aeldari bring ‘Strands of Fate’ for the best dice rolls.

Warhammer 40,000 is a game that involves a lot of dice. Most armies can manipulate dice results with various auras or re-roll. But a rare few can simply swap dice out for a different result. The Aeldari  are about to join that elite club with their new ‘Strands of Fate’ ability.

via Warhammer Community

“Forewarned is forearmed, and Strands of Fate gives you a vital weapon in the eternal war against bad rolls. This powerful mechanic allows you to exert a measure of control over your luck at critical moments – provided the future is kind enough to show you the outcomes you desire.”

Okay…so to start you’re getting to roll 6 dice at the start of every battle round. Depending on the game size, you’ll be able to save a different number of those dice. So far, so good. Seems like you’re going to get a lot more dice over the course of the game compared to a Adepta Sororitas army in 40k or a Disciples of Tzeentch army in AoS. But keep reading…

So those dice you rolled need to have a specific dice roll to replace a corresponding roll on the chart above. But if you DO replace one of those rolls, it’s just a straight-up 6. With some very smart planning you can ensure you’re going to have that critical 6 when you need it. Are you about to get into a long-charge? Save your 2s. Are you needing a Psychic power to go off? Save your 3s. You get the idea.

This ability takes some luck and some planning but having a pool of dice that are just going to be 6s when you need them is extremely handy!

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The Best Dice Rolls

The Strands of Fate ability certainly puts a new spin on dice rolling. On one hand you’ve still got to roll the right dice relative to the test you want to make. But you get to roll 6 dice at the start of EACH Battle Round. And you know which results will be 6s after that point. That seems like a great way to get the consistent results you want.

Personally, I’m not sure I’m a fan of these types of mechanics in general. However, I do appreciate your ability to swap out the dice rolls is more limited. You still need to roll that specific result to swap out a die for a 6 on your saves for example. But the Aeldari are going to get a TON of these dice during the game depending on the size. They are going to have lots of chances to roll the dice they need, too. I guess we’re going to have to see how this one plays out on the tabletop.

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What do you make of this new Dice Manipulation power of the Aeldari?

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Author: Adam Harrison
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