Warhammer 40K: Here’s A Look At How Enemies Are Made In Rogue Trader
What does it take to make an enemy in the grim darkness of the distant future? Find out in a new Rogue Trader dev diary.
The galaxy in the grim darkness of the 41st millennium is all but inhospitable to life. Whether you’re caught in a Warpstorm, swept up in an asteroid field, crash-landed on a death world, or ground up in the all-consuming machinery of the Imperium, it’s hard to make a living. And that’s just the environment.
Life in the galaxy? It’s even more hostile than the world. Or at the very least, in a close race to see who can be deadlier. From the daemons of Chaos to the ancient machines older than humanity, there’s no end of ways to hasten to your untimely death. Here’s how that gets translated into Rogue Trader!
Rogue Trader Dev Diary: Enemy Creation
Every formidable Rogue Trader needs worthy enemies to fight against. And creating those enemies means we have to pour our heart and soul into every little detail. Let us show you how it’s done, using the terrifying Helbrute as an example.
In the latest developer diary, we get a look at the sheer amount of work that goes into taking a model from the 40K tabletop game, and dropping it into the world of Owlcat’s Rogue Trader. As with most things in game development, it involves an awful lot of teamwork.
As an example, look at the Helbrute. Actually wait, let’s take a look before that at some of the other enemies we can see that are coming for the game.
There’s a gun happy Soul Grinder looking fellow right there. As well as a fluid, flexible screamer.
And of course, several Tzeentchian horrors.
Which is fitting, because the forces of Tzeentch seem poised to play a big role in the game. The Helbrute (and other Chaos Marines) all come from the Word Bearers legion.
You can see the Helbrute come to life in the video above!
Get ready, Rogue Traders