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‘D&D: Planescape’ Character Options – Feats of the Multiverse

3 Minute Read
Oct 2 2023
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WotC is going all in on feats as the way to tie your character to the multiverse of Planescape. Check out what they can do!

When it comes to player options, WotC has decided that feats are the way to go. This is an interesting decision for a game that only, realistically gives you from one to four of them, at best. That feels like another discussion entirely.

Gameplay ramifications aside, feats are the heart of player options in Planescape: Adventures in the Multiverse. There is a whole new cluster of feats that develop your connection to one of the outer planes. And there are two new backgrounds to go with it, both of which slot you into the new feat cluster.

Planescape Feats – The Outer Planes Come Calling

Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, gods, and the dead—and they’re all just a step away. Enter a portal to Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. From there, venture to the Outlands, the hub of the Outer Planes, and discover wonders beyond imagination. The possibilities – just like the realms – are endless.

There are seven new feats all in all. And while that may sound like a lot, at most, you’ll only ever pick two of them. Because what you’ll find in the book are six different feat trees, each consisting of two feats. And they all kick off from Scion of the Outer Planes.

Scion of the Outer Planes is the anchor feat. Both of the two new backgrounds, Planar Philosopher and Gate Warden grant Scion of the Outer Planes. As the first of the new Planescape feats, it’s a doozy. In a nutshell, it connects you to the Outer Plane of your choice: a Chaotic or Lawful, Evil or Good, or the Outlands. Depending on what you pick, you gain resistance to one of five types of energy and a cantrip like Chill Touch or Mage Hand.

Interestingly enough, your alignment doesn’t have to match the plane you pick. Because, as ever, alignment does functionally nothing in D&D. You could easily be a Lawful Good character and have Scion of the Outer Planes (Evil) or (Chaos).

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From there, you can pick a feat that further enhances your connection to your chosen plane:

  • Agent of Order (Lawful)
  • Baleful Scion (Evil)
  • Cohort of Chaos (Guess)
  • Outlands Envoy (Outlands)
  • Righteous Heritor (Good)

Or you can pick Planar Wanderer.

Each of these feats, except for Planar Wanderer increases one of your ability scores by 1 and grants you a minor ability like layering on extra damage when you damage a creature or reducing some damage.

Planar Wanderer is the catchall feat that allows you to draw on the Multiverse itself (so theoretically it’s possible to take this past 4th level in addition to your other Planar feats), and it lets you interact with the setting of Planescape, specifically tuning into Portals. So this one you might only pick if you’re playing in a campaign specifically focused on those.

What else lies in Planescape: Adventures in the Multiverse? Tune in for more!

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Author: J.R. Zambrano
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