BoLS logo Tabletop, RPGs & Pop Culture
Advertisement

MTG: The Thunder of Hooves – Top 5 Dune-Brood Commanders

4 Minute Read
Jan 13 2024
Advertisement

The approaching storm isn’t thunder; it’s the metric ton of creatures you’re about to unleash on your opponents.

Welcome Planeswalkers and Praetors to our ongoing series about the best casual experience in Magic: Commander. For the uninitiated, Commander is a semi-casual format for Magic: the Gathering. You use a deck of 100 cards led by a legendary creature, aka, your Commander.

Aside from basic lands, you are only allowed one copy of each card in the deck. Moreover, you can only include cards in your Commander’s “color identity” or artifacts. Each color and color combo has a unique playstyle and a wealth of mighty generals to lead your deck to victory. EDHRec.com is an excellent source for Commander info and can give you ideas to build your next Commander deck or tune an existing one.

Of all the four-color Commander groups, Dune-Brood is by far the most punchy. It doesn’t play around with fancy tricks; it just wants to smash faces with as much speed as possible. Sure, that means that SOMETIMES your creatures get extra abilities, but at its heart, Dune-Brood is the war Nephilim.

Saskia the Unyielding

The leader of all war leaders is the first on the list, and her position is well-earned. In addition to having vigilance and haste, she can circumvent pillow fort players or throw out nasty amounts of poison. Her ability means you only REALLY need to focus on two players. The third will just suffer the residual hits from Saskia’s ability.

Tymna the Weaver and Tana, the Bloodsower

This one is probably more for the colors than what the Commanders actually do, but Tana can go surprisingly hard here. With just a little bit of evasion and buff magic, you could multiply your board several times over. The best way to get those answers is card draw, which Tymna provides. All you need is a clear shot.

Ikra Shidiqi, the Usurper and Bruse Tarl, Boorish Herder

Now THIS is how you gain tons of life. Bruse Tarl gives a creature double strike and lifelink, and Ikra lets you gain life whenever a creature deals combat damage. That means you gain life twice from both the damage and the effect since double strike counts as two instances of combat damage. You’ll be outpacing your opponent in no time.

Tana, the Bloodsower and Ravos, Soultender

This is the way to make a nasty army quickly. As long as you can get Tana through, you’ll get at least three 2/2 creatures, and that’s just a single activation. Ravos is a background Commander a bit, but he still pulls his weight here.

Ikra Shidiqi, the Usurper and Kraum, Ludevic’s Opus

Boy howdy, can you make some Clues with this one. Wernog and Elmar both make Clue tokens, so if you have a way to make them better, go for it. If nothing else, you can get ahead of your opponent on cards.

What do you think of these commanders?

Avatar
Author: Clint Lienau
Advertisement
  • MTG: Artifacts and How to Break Them - Top 5 Yore-Tiller Commanders