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MTG: Say Your Prayers – Top Five God Commanders

4 Minute Read
May 9 2024

MTG has all sorts of creature types, so there’s no reason that mortals should have all the fun! Check out these five divine Commanders.

Welcome Planeswalkers and Praetors to our ongoing series about the best casual experience in Magic: Commander.

MTG’s creature types are endlessly varied, so it makes sense that the Gods of its many worlds are as well. You have the enchantment Gods of Theros that draw power from belief, the totemic Gods of Amonkhet, or the mighty Skotti of Kaldheim. As such, there are tons of ways to build fun God Kindred decks. While most of the Commanders you play won’t be Gods themselves, you have access to a wide variety of powerful creatures. It’s easy to dominate the battlefield when you’re playing with the power of divinity.

Eskia, God of the Tree/Prismatic Bridge

Easily one of my favorite creatures in all of MTG, Esika is an incredible utility piece. A mana engine for three that hands out powerful mana abilities to all your legendary creatures is amazing, but that’s not all Esika can do. Because of her modal sides, she gives you access to every color for your deck, letting you include every God under the sun. Plus, if you want to be extra nasty, you can cast her for her modal side.

The Prismatic Bridge is an incredible enchantment, and CAN be your Commander thanks to being half creature. It allows you to catapult your creatures directly onto the battlefield, letting you build your army even faster. What better way to get Gods on the battlefield than by opening the Bifrost?

Jodah, the Unifier

Although not a God himself, Jodah provides incredible utility to your God deck. Like Esika, he gives you access to all five colors, meaning there’s nothing out of your toolbox. Best of all, however, is his ability to buff all your legendary creatures AND cascade into more legends. Most of the Gods are legendary, so you’ll be getting all the best stuff they offer, plus a massive power boost.

Child of Alara

Another non-God entry, Child of Alara is less of a creature and more of a nuke. You can still cast every God thanks to Child of Alara’s five-color identity, but the real point of this weird baby is to die and take everything with it. Sometimes you’re backed into a wall and you just have to detonate the Chaos Baby.

Morophon, the Boundless

Everyone’s favorite everytype, Morophon, is the perfect lead for a God deck. Access to every color and variable typing lets him fit into any niche. Unfortunately, he doesn’t contribute to devotion, so you might want to avoid the Theros Gods.

Sisay, Weatherlight Captain

Closing out the Divine Five is another non-God creature, but Sisay is still worth her weight in gold. She lets you cheat out legendary permanents, buffs herself for other legendaries, and gives you access to all five colors. What’s not to love?

What do you think of these Commanders?


What is Commander?

For the uninitiated, Commander is a semi-casual format for Magic: the Gathering. You use a deck of 100 cards led by a legendary creature, your Commander.

Aside from basic lands, you are only allowed one copy of each card in the deck. Moreover, you can only include cards in your Commander’s “color identity” or artifacts. Each color and color combo has a unique playstyle and a wealth of mighty generals to lead your deck to victory. is an excellent source for Commander info and can give you ideas on how to build your next Commander deck or tune an existing one.

Author: Clint Lienau
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