Warhammer 40K: 3 Xenos Army Options For Taking Out Knights

Goatboy here with some 40K advice on how Xenos players can take out the newest menace on the tabletop – big knights.
With the looming threat of Knights coming to all tabletops these next few months, thanks to those recent rules updates I thought it would be nice to go thru some Xenos answers to the big boi problem. The combos here aren’t all of them and I am sure I will go thru a few more in the coming weeks. It is going to be a Hot Big Boi summer and will just have to see if our poor xenos armies can survive all the stomping feet and angry firepower these models can throw out. Or we just join them in the giant monster parade.
Genestealer Cults – Bring it Down Brothers!
Army – Genestealer Cults
Detachment – Host of Ascension
Stratagems – Coordinated Trap & Primed and Readied
Datasheets – Neophyte Hybrids & Primus w/Upgrade
Enhancements – A Chink in Their Armor
This looks like a lot of stuff but if you have a 20-man GSC unit of Neophyte Hybrids with the attacked Primus – they can pop up and throw out a ton of Exploding 5’s to hit with Lethal that have full rerolls, ignoring cover, and +1 to wound. This comes up with 4 Mining Lasers, 4 Grenade Launchers, and just a ton of murderous intent. You are burning 2 CPs but this an easy way to remove a Knight with a giant unit that also blocks a pathway and most likely takes over an objective with an avalanche of Objective Control power.
Aeldari – Some Like It HOT!
Army – Aeldari
Detachment – Aspect host
Stratagems – Preternatural Precision
Datasheets – Fire Dragons w/Falcon
Fire Dragons are going to be working overtime in the upcoming meta. They natural ability to reroll the hit roll, wound roll, and damage roll when shooting at a Monster/Vehicle in the shooting phase is going to be killer. The Knight could just make their saves but this might be one of the few ways to murder one of the big boys quickly. These Aeldari don’t need the Falcon reroll, but it will at least keep them protected a bit and let them move a bit farther as needed. The Falcon can throw out some damage too with their Bright Lance option. The Fire Dragon are going to be one of the bullies in the Knight match up for the Aeldari as they can easily spike damage through and cause the Knight player to rethink getting so close to their army.
Orks – Mozrog’s Revenge!
Army – Orks
Detachment – Warhorde
Stratagems – Unbridled Carnage
Datasheets – Squighog Boyz w/Mozrog Skragbad
This is a beefy little Ork unit that should be able to move up, block a path, and do a ton of damage if they can get in their Charge. They have a ton of Anti-Vehicle 4+ attacks on top of getting Critical 5+ hits that should cause them to spike a ton of hits, a ton of damage, and just lets Mozrog clean up any leftover wounds with his crazy +2 damage versus Titanic models. The Waagh turn is a big go turn but you can easily get there, wreck something, and hopefully just do enough damage to keep them moving up and controlling the midtable which is always an issue with these big bois of doom and destruction. They also get a 4+ fight on death so even if they are coming into a Fights First monster, they get a chance to throw out their damage before they die a glorious death.
Next time I will look at Votann, Necrons, and the Drukhari books to see what devious combos we can find. From there will end with the Imperium biting at the ankles of these giants of the table top and maybe will get some amazing answer. Or we will just join the black iron parade.
Eff dem Knights!
