In this instalment of our Battlespace Analysis series, we look at another terrain construct- the Avenue.
An Avenue is just like what you might picture- a strait strip of open ground. However, there are a few characteristics of Avenues in skirmish games that are worth noting, namely:
Avenues are best placed in areas between major pieces of terrain (like the pockets or key terrain you place), or to break up relatively open areas. There are two types: closed avenues and open ones.
‘Closed’ avenues are those bordered by LOS-blocking or impassable terrain. Examples include walled alleys or deep trenches. These avenues are great for covered movement, and only become vulnerable fire lanes when the enemy reaches them.
‘Open’ avenues are those with cover that does not block LOS (like low bushes or fences). These have less impact on the battle as units well outside of the avenue can fire into it, but also units within can fire back.
Of course, a single avenue can be a combination of the two, with some parts open and others closed.
This part is dead simple- just place terrain pieces on either side of the avenue up to the required distance. However, there is a lot to consider when doing this… think about all of the following when making your terrain:
In the next articles in our series, we will look at the placement of Key Terrain and look at putting it all together to make an interesting and challenging table for Warzone: Resurrection. Previous articles looked at the theory of placing terrain and creating pockets.
This article is an abridged version of one that appeared in Cartel Tactical Centre magazine, issue #2. Have a look at the CTC Magazine archives here, or get a hold of their latest issue here. Also check out their Facebook Page.
Have you played with a construct like avenues? Have you come across any that affected your game?
The author didnt add any Information to his profile yet