Warmachine: Kara Sloan Already Changed?!


The errata is here! 3 years of playtesting and only a month out Kara has changed drastically.

What Happened?

Kara Sloan received a major buff in this edition. She gives true sight to her battlegroup meaning clouds and stealth are no safe haven from her and powerful ranged jacks like the defender or stormwall.
Combine this with the general buff jacks received in MKIII with the free focus from powerup it means Kara runs ranged jacks SCARY good!
Kara sloan’s feat was previously a jack immediately shot with +2 to attack rolls. This meant if a hunter ran 1st turn using its free focus, it could take a RAT9 shot at something 26″ to 28″ away from the advance deployment line. That was in your opponents deployment zone. The math wasn’t great but it still could happen!

This was considered community wide to be pretty ball busting. For an edition sold on Play Experince, this didn’t really emulate that. You might not even move and could be dead. That sounds more like some 40k shenanigans!

What Did Privateer Change?

Kara’s feat is now:


For all the complaining that the community did, most Cygnar players can argue that this might have made Sloan even NASTIER. Before the feat shot was not boostable since it was out of activation. Now you can boost away. The nice thing is that Sloan has a limited focus pool and she kind of wants to cast guided fire. Meaning she will not be handing out to much focus.

She no longer threatens deployment zones turn 1. That’s the good thing. But, now she can get 2nd boosted shots from warjacks in the most advantageous spots.



What Can We Do?

Get those shieldguards out! Shieldguards are still a decent anti Kara drop. However, you need to be able to engage her army fast or you might run out of shieldguards fast. Menoth is quite safe from the majority of Kara’s army because of Choir hymn of passage. Cygnar only has Arlan or the expensive Lady Aiyana and Master Holt for magic attacks. Another thing that can help is heavy armor. Trollbloods Krielstone or Iron Zealed infantry will be able to make it across the field quickly to engage Kara’s jack heavy army.


What do you think of Kara already being changed BOLS?

  • Alpharius

    Great news work, guys! This stuff is only a few weeks old, so you’re getting better at actually staying current.

  • Red_Five_Standing_By

    Old news.

    Good change though.

  • Davor Mackovic

    So I take it don’t buy anything in tree format from PP right now. I am guessing the digital stuff will be updated right away?

    • Hawt Dawg

      I fear not…

      • Daniel R Weber

        Already updated in War Room. I think it was within the day/week they posted the FAQ PDF. Printable cards coming soon.

        • Red_Five_Standing_By

          The Warroom update was pushed right after the errata was released.

          Cards will be soon.

        • Hawt Dawg

          So they are, so they are. 🙂

  • ChubToad

    Forersts are your new best friends. Love the forst. Be the forest.

  • Hawt Dawg

    That Swan list at the top would make me turn violent if I faced it.

    I mean real violent.

    • zeno666

      I would like to face it. Hunters lost Parry, so you can run to engage them.
      Sure they will shoot a lot of stuff down in their way there.
      But they can can have my shield of 20 mechanithralls 🙂

    • V10_Rob

      Seems like the simple fix would be to cap the field allowance on Hunters…

      • eldannardo

        yeah man, that would be the easiest way to go, logistically speaking.

  • wibbling

    While an iteresting article, I don’t understand this:

    “…are no safe haven from her and powerful ranged jacks like the defender or stormwall. …” defender or stormwall what?

    This: ranged jacks SCARY good! Doesn’t make sense. Why are the warjacks scared?

    Regarding: handing out to much focus. – who will she hand focus to?

    “Shieldguards are still a decent anti Kara drop.” – drop what?

    Where can information on the “Iron Zealed infantry” be found?

    I don’t intend to be obtuse, I just don’t understand much of it, and wish to.

    • zeno666

      Wow that really does prove a point of mine. Thank you.
      If you don’t understand those thinigs I can really understand why you stick with GW games.

      • Hawt Dawg

        You got todays lot of internet points.

        Well done son!

      • euansmith

        Play nice, zeno666; remember they have removed the “play like you have a pair” line from the book 😉

        • zeno666

          Seems like it really need to be there still.
          Because there are a lot of whining going on in some camps 🙂

      • ChubToad

        A little too much prejudice in your comment. What if the guy was being honest in his questions? Not a nice way to entice someone to start playing WMH.

        • zeno666

          Have you read wibblings comments before?

        • Dennis Finan Jr

          Thas zee no tho.

    • ChubToad

      All of those are related to rules regarding Warmachine. If you are really interested, try taking a look at battlecollegue.com. It’s a bit outdated but can give you good insight on the mechanics of the game.

    • Red_Five_Standing_By

      Defender and Stormwall are colossal (really big) warjacks.

      Scary good is what the kids say when they arr talking about something that is really good.

      Focus is the “mana” of Warmachine. Each Warcaster (mage) has a limited number of focus a turn, which it can use to cast spells or to give to its warjacks (so they can make more attacks, or roll more dice for attack or damage). Handing focus out is a short hand way of saying the “mage” is giving “mana” to the warjacks.

      Shieldguard is a maneuver that units (of infantry) can perform that improves their defense. Shieldguard is a good way to help prevent the large amount of damage that the Hunter warjack can deal.

      Iron Zeal is an ability on the Temple Flameguard Unit Attachment. Iron zeal gives the Flameguard a big boost to Armor and makes it so the unit cannot be knocked down or made stationary.

      • kensaix

        Defender is a Warjack with a (single btw) long range attack, Stormwall is the only colossal of the two.
        Shieldguard is not a maneuver, but an ability of certain models, it allows to redirect a hit, similar to look-out-sir in 40k.

        While the Hunters gun can ignore half armor, its power of 6 is not that great, the aforementioned armor 20, would be reduced to 10, but still be over the 6 of the gun, “absurdly easy to hurt” is an overstatement in this case.

  • Stephen Lakowski

    And the smart players are pointing out that most of the things that make Sloan ‘nastier’ now, are things Haley1 has been able to do since mk1.

    • Red_Five_Standing_By

      Pretty much.

  • kensaix

    “What Can We Do?” how about go back to your 40k and stop talking about things you are not meant to meddle with, and that you seem to not understand in the fist place.

    The feat is largely unchanged, it just mitigates the frustration of the players facing this particular gunline for the fist time.

    There is an age old defense against this, in fact against every gunline, named put-dudes-in-front-of-your-caster. If your caster is in front of your army and you are facing a gunline, you are doing it wrong.

    • JN7

      That’s a bit more aggressive than you probably needed to be with a response.

      • kensaix

        you are probably right, the article and the tone within are click-/comment-bait it seems. i should not have commented at all.