Warhammer Quest: The GM’s Back, Boyz

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WHQuest-header

Warhammer Quest is getting an important new addition in the upcoming Shadows Over Hammerhal–a GM.

That’s right. Gamemasters are coming to Warhammer Quest and we are excited.

via Games Workshop

“Warhammer Quest: Shadows over Hammerhal is a new boxed game that works around the same basic system as its predecessor – Warhammer Quest: Silver Tower – and is the second such game set in the Mortal Realms.

The Gamemaster is a new addition to the game. Their job is to control the adversaries, and oversee the player’s exploration though the dungeons of Hammerhal. They’ll also be privy to certain secrets of the quests that the players will not know… The same is true when the adventurers leave the labyrinths between quests to return to the district of Cinderfall in the city above.

Speaking  of  the city above, Hammerhal plays a big part in the game. It’s a great and very immersive way of discovering more about the inner workings of Sigmar’s new Free Cities.”

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So it sounds like they’ll be encouraging players to explore the actual city of Hammerhal (which makes sense, given that it’s in the expansion’s name), with plenty of opportunities for adventure outside of the dungeon. I think we’ll see more opportunities for players to get themselves entangled in the goings on of the city–maybe they’ll get chased by the guard, or run across Chaos cultists lurking in the dark alleys.

Knowing Games Workshop it’ll probably just be muggers hiding on every corner, ready to relieve you of your hard earned gear and money for no other reason than spite and sheer bloody-mindedness. This, of course, brings me to the next exciting piece of news. The addition of the Gamemaster. Another step in the continuing trend of making Warhammer Quest much more like HeroQuest (which we all know is the best Warhammer game of all time).

Heroquest-doors

I mean it came with doors and furniture. What else do you want?

The GM takes on the task of handling the adversaries in the game (and presumably presides over whatever actions happen in the city phases of the game). And that lets you give your foes a little more character. After all, in Shadows Over Hammerhal, the players are trying to stop the evil Chaos Sorcerer, Lord Redomir, and having someone there playing him can really help liven up your sessions. And it’ll mean the fights can get a little more complex–you’ve got someone there handling the monsters–who knows whatever their secret goals are.

It also opens up the world a little more. Having a Gamemaster there to act as a buffer between the players and the game itself means you can have a little more going on behind the scenes. For instance, you could have a gamemaster keep track of a plot by Lord Redomir to establish a cult of chaos that advances based on player actions. So if the players investigated part of Hammerhal they might have a chance of coming across the ult in the idst of their plans and stopping them before its too late–or they might end up with Chaos unleashed.

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At least that’s one possibility. After all, looking back at the greatest Warhammer game of all time, HeroQuest had a plotline. The forces of Chaos had various plots going on–whether kidnapping a knight or raiding a town–and having a gamemaster there to set things up meant you could have the game play differently each time you sat down. Granted, you can accomplish the same thing with the double-sided boards, but, hopefully GW has already accounted for this and has planned to up the complexity of their missions.

It certainly sounds like they’re hoping players will get a little more into the world–but we’ll have to wait and see what that actually entails.

What do you think the addition of a GM heralds for Warhammer Quest? Will there ever really be another Zardon/Morcar, or is he beyond compare?

  • Gleep

    Having no GM was one of the major + points for silvertower (bought the game solely for the game itself, don’t play aos). So i am quite disappointed that the new WHQ now requires one… well we’ll see how it plays out…

    • kremmet

      Especially as the far superior original Warhammer Quest also didn’t need a GM. Weird choice overall.

    • luke snell

      I imagine you can probably work around having to play and enjoy the game solely with a GM. I mean basically you can swap out the enemy player in Silver Tower for the GM here, no? I know we don’t have all the nitty gritty rules in front of us, but that would seem like a reasonable port.
      I DO like the fact that it seems you can do some city/gear missions; that harkens back to the old.

    • Horus84cmd

      I imagine you can play without one. I say this because if you look at images of the GM screen you can read that the enemies the same format of entry and still have random behaviour charts. Perhaps, it will be that if you have GM you don’t use a random roll and just get to pick the enemies behaviour and if you don’t then you roll.

  • Hawt Dawg

    I WISH I HAD MORE SPARE TIME!

    So many great games, and since I am a RPG GM by heart, this would be awesome.

  • Chris Norvall

    Erm, Hero Quest wasn’t a Warhammer game, it was however a made by Games Workshop for Milton Bradley and has a lot of the creatures and design philosophies from their Warhammer Fantasy IP. I’m pretty certain you are thinking of the original Warhammer Quest.

    • Seienchin

      How is heroquest not a warhammer game?
      It is set in the old world you know… Not to mention that the enemies are from the warhammer world. Fimirs and chaos warriors you are hard pressed to find anywhere else…

    • frankelee

      I thought the grey area there was what gave the comment bite. But actually, it’s rather definitely set in a hazy version of the Warhammer World.

  • disqus_yyglaTdo9o

    Great set and really looking forward to it!!

    Love the added roleplay elements of visiting towns. Every release they get closer and closer to the original. Personally, I believe with this set I might be even happier then the 1995 edition:D

  • mordiano

    Makes perfect sense for GW to cover both bases 1) no GM 2) with GM.

    …would it be better to have both games being exactly the same? No.

    This means they can target more people and let the veterans have some variety.

  • Andrew

    Needs more furniture.

  • I’m a fan of GM’d games. I started out with GM’d wargames.

  • Rainthezangoose

    I wouldn’t have got this if it wasnt for the “free while stocks last” DM screen.