40K: Night Lords Chaos Legion Focus

Will the Night Lords bring fear back to the tabletop? Check out this Legion Focus to find out!

We’ve gotten a look a the Emperor’s Children and the Iron Warriors, now the cruel sons of Batman Night Haunter are here for today’s Chaos Legion Focus. Using fear as a weapon the Night Lords are masters of the mind-game and that is represented in their Legion’s unique abilities.

via Warhammer Community

“The Night Lords are famous for two things – their use of fear as a tactic and their distinctive winged headgear. Thanks to their new Legion Trait, the Night Lords are one of the most interesting forces in the new Chaos Space Marines codex, able to maximise casualties in the Morale phase and devastate even the most stalwart of soldiers.”

Legion Trait: Terror Tactics

When the Night Lords gang-up on a unit, the casualties might not be the biggest problem. With a maximum of -3 to the Leadership Characteristic, Morale tests are going to get a lot worse for folks. Terror Tactics is going to cause a lot of damage on the back end of a turn. If a unit with a Leadership of 7 loses 1 model and happens to be near 3 Night Lords units, they have a 50/50 shot of MORE models bolting. What used to be a somewhat trivial threat is now going to be a real problem!

The real kicker is when you combine things like Icons of Despair in with the units. Check out GW’s example:

“Three units of Raptors equipped with Icons of Despair can knock enemy leadership down by 5 whole points – enough to turn even small losses into devastating mass panics in the enemy army.”

Even a single lost models can cause a cascade effect of more models fleeing the battle. And if you happen to take even MORE wounds those Morale check are going to become quite dreadful.

Legion Relic: Claws of the Black Hunt

Claws of the Black Hunt are a pair of lightning claws for your Night Lords Character. They add an additional attack, an extra strength, -3 AP and do D3 damage. Those sound pretty mean in my book! I sure hope they don’t have ways to buff characters to create super powered murder machines. Oh wait – there’s more…

Warlord Trait: Night Huanter’s Curse

Oh hey – look at that a Warlord Trait that allows you to re-roll either a hit roll, wound roll, damage roll, Advance roll, charge roll, OR a saving throw. It’s the swiss-army knife of re-rolls!

Psychic Power Teaser: Diabolic Strength

And there we go! You can see how all three of these would work together to create a pretty deadly character – Perhaps with a Jump Pack to aid with the movement across the board? Games Workshop spells it out quite nicely:

“Take yours with the Claws of the Black Hunt, Night Haunter’s Curse and Diabolic Strength from a nearby Sorcerer and your lord will be dishing out six Strength 7 Attacks, each doing D3 Damage at AP -3 with rerolls to wound.”

Don’t forget Night Haunter’s Curse can be used for that pivotal charge roll as well – it’s extra insurance if you flub that roll. 6 Strength 7 attacks that each do AP -3 and D3 damage is enough to make most transports it the game worried, too. This type of warlord could be considered a can-opener type unit. Think about it – your Raptors move up with him, they charge a rhino full of troopers, surround and leave a gap for the Warlord. They do some wound to the Rhino, sure – then the Lord steps-in to finish the job. The Rhino is surrounded, which means those models are just plain dead.

Stratagem: In Midnight Clad

In Midnight Clad is one of the most devilish stratagems we’ve seen yet. Why? Well, it’s already a -1 to hit rolls which is pretty mean by itself, but, the real kicker is the timing of the stratagem. You activate this AFTER a Night Lords Infantry unit has been targeted by a shooting attack. Talk about mind-games. Now your opponent has to take into account this back-pocket Stratagem every time one of your units gets target. “I should overcharge those Hellblasters into…Oh wait! He can make them all -1 and I’ll fry…maybe I won’t do that.” It’s a fantastic way to make them second guess themselves and I find that very “Night Lordy” in my mind.

You can read the full article from GW and get all the tips on how to use them HERE. The Chaos Space Marine Codex goes up for Pre-Order this weekend!

 

What do you think of the Night Lords? Terror-ific or just a bunch of jump scares? Let us know in the comments below!

  • Talos2

    Should be allowed to take reivers

    • Averam

      They’re renegades though – only loyalists have access to Primaris Marines.

      • GrenAcid

        Only loyalists have access to Primaris Marines.
        >yet
        Fabius Bile is working day and night to bring us new chaos chad marines.

        • Xodis

          My name is Chad…..so we are already here 😀

          • GrenAcid

            Is your last name “Thundercock” by any chance? ;D

          • Xodis

            I wish lol

  • Severius_Tolluck

    Totes amazing! Night lords feel great for the first time in a long time to me.

    • phobosftw

      Ah, babes <3

  • Heinz Fiction

    Funny how they desperately try to make that flimsy morale gimmick look awesome.

    • Charon

      Actually, it would be pretty good if it was not for so many ways to mitigate moral.
      Raptors for example are not particularly killy. But the morale gimmick may turn 1 unsaved wound into a dead 5 man squad (which would be the equivalent of roughly 40 !! attacks)

    • ReveredChaplainDrake

      Considering I main Tyranids and give the time of day to little else, I have to agree. Even from what I’ve seen, what do leadership penalties actually work on? Tyranids? Nope, Synapse. IG? Nope, Commissars. Orks? Nope, mob rule. Space Marines? Tau? Harlies? Nope, their squad sizes are so small that they die before they run away.

      Ironically, the only ones it really works on as intended are the Necrons, despite the fact that just about every Necron unit I can think of is Ld10, which is supposed to be a really good Leadership value. Leadership as it stands has almost nothing to do with the actual Leadership stat of a unit, but that unit’s model count. Even after the demise of the Fearless Fairy, Leadership abilities are the kind of rule that only works in cases where it doesn’t matter. The phrase “win more” comes to mind.

      This all would’ve made more sense if morale was a crippling rule rather than a killing rule, like -1 to hit rolls while broken. Then you wouldn’t need to have ubiquitous gimmicks to ignore it. You’d just have to deal with it.

      • Heinz Fiction

        The leadership value is indeed the least important thing for passing leadership tests.

  • Iconoc1ast
  • Moke

    Huh. This would be hilarious against Tau.

    • NNextremNN

      As a Tau player I disagree and I think we shouldn’t have give drones the possibility to feel fear.

  • GrenAcid

    Since you dead meat wont do it:
    AVE DOMINUS NOX!
    Bring on the best Legion of all.

  • Sparowl

    Does “In Midnight Clad” apply to overwatch shots?

    • Marcet

      Overwatch shots hit on a 6 regardless of bs or modifiers so I don’t think so, no.

      • Sparowl

        I probably should’ve gone and read the Overwatch rule before asking. If I wasn’t at work, I might’ve.

        Thanks for clearing it up, though.

  • Boondox

    The renowned winged helms that Soul Hunter said only one member of First Claw wore due to the fact that all of their gear was scavenged?

  • Rayna M. McCowan

    Honestly, pretty solid showing from 2/3 traitor legions so far, the so called masters of siege are the only failures so far.

  • Boondox

    Did they make unaligned Daemon Princes for the Night Lords? I never heard of a NL being elevated to a Daemon of any of the four known Chaos factions.

  • Painjunky

    This is pretty crap actually.
    Most armies can mitigate morale effects. The claws are ok but I prefer a combi gun and power fist or axe.
    The rest is meh.