Unboxing The Biologus Putrifier

Join us as we wade into the Biologus Putrifier’s new kit!

Of all the Death Guard Characters that are part of the army the Biologus Putrifier helps unlock some of the meanest combos in the book. We’ve got our hands on the new sprue and have given it a once over and it looks pretty fantastic!

As far as models go this one is on par with all the other Death Guard releases. Which is to say it looks impressive. All of the details on the kit are sharp and crisp. The potion racks also look really detailed a cool – and speaking of that also solves one of the rumor engines:

Good stuff! In terms of in-game impact we have written about what this guy can do multiple times. But in case you missed it, with a full sized Plague Marine squad the combination of his Blight Racks ability plus Blight Bombardment & Veterans of the Long War Stratagems can do the following:

  • This is 20d6 Blight Grenade attacks!
  • These Grenades are: S4, AP -, D 2, Plague Weapon (rerolls 1’s to wound)
  • These Grenades hit on a 3+
  • These Grenades do a BONUS Mortal Wound on top of everything else on each To-wound roll of 6 (THANK YOU Biologus Putrifier)
  • You get a +1 on the To-Wound rolls due to Veterans of the Long War. (so effectively 5 & 6s on your to-wound rolls, trigger the bonus Mortal Wounds)

So Death Guard players out there – you’ve got a great new character kit who’s got a fantastic ability to add to your arsenal. He’s up for Pre-Order this weekend!

Biologus Putrifier

The great labour of the Death Guard is to spread Nurgle’s bounteous gift to every corner of realspace. The Biologus Putrifiers have a vital role to play in this process, for it is they who refine the batches of diseased slurry brewed by the Foul Blightspawn, and distil them to the utmost potency. From their backs dangle racks of blight grenades, churning with the latest strains of noxious plagues. With each volley of hurled ordnance, their epidemic spreads; injector pistols unleashing concentrated doses of foulness into their targets.

This multi-part plastic kit contains the components necessary to assemble a Biologus Putrifier. He’s clad in the usual corrupted, rusting armour of the Death Guard, with plenty of the Nurgle symbolism and sinister emerging tentacles you’d expect (as well as burn marks and melting panels, possibly due to the caustic potions he experiments with) – but the standout feature is the enormous rack of blight grenades that hangs from his back, covered in a dozen or more plague-filled explosive containers ripe for the picking. He wields an injector pistol, which he is posed in the act of reloading with a vial of some unpleasant concoction; a tentacle also grips a plague knife. Even the breathing apparatus on his helmet features a proboscis-like extrusion – all the better for sensing the results of his experiments.

This kit comes as 10 components, and is supplied with a Citadel 40mm Round base.


Beware the Death Guard Grenade Storm!

  • I wouldn’t hate it so much if it didn’t have a stupid name. GW seems to have the worst taste in name creating. It was cool at first, but is getting on my nerves now…

    • John Smith

      gotta protect that IP

      • ZeeLobby

        Haha. Yup

    • Slaanesh Devotee

      But, he putrifies stuff. He’s a putrifier~
      The first word sounds ok if you pronounce it as ‘bio-LOW-juss’, so it sounds like it means ‘biological’.

      • It is just a high-gothicised version of Biological. But to me, he will be called the Nurgle Bombardier.

    • Frank Krifka

      just call him green guy with sticky thing ffs.

  • memitchell

    This is the ONE DG marine I don’t like. He carries Nurgle bagpipes (yeah, try to unsee that from now on). And, he exemplifies the thing I like least about 40k since 2nd edition. A ridiculous amount of die rolling.

    • Randy Randalman

      Really? Because there’s about 1/3 the amount of dice rolling in 8th as there was in 7th. And fewer steps to get through to determine damage. And tighter rules now. And more balanced rules between armies than ever. And more tactically rewarding rules. And no codices three editions old competing against new ones. And…

      • memitchell

        “I like least about 40k since 2nd edition…” 7th edition was “since 2nd edition.” But, point taken.

      • ZeeLobby

        Really? With templates being rolls, and now rerolls etc. I’d say it’s about equal.

      • vlad78

        Randy, your dedication to praise GW is one thing, but spreading falsehood is another thing.

        8th did not reduce the number of rolls, they reduce the number of core rules which is really different and changed 40k from a wargame to just a boardgame with combos. The number of rolls is just as high because you can always shoot, weapons or have abilities allowing an insane number of rolls are everywhere and multiplie in each codex.

        The ruleset is therefore not tighter, it becomes more complicated with every new codex release. Bloat will be there before spring.

        It is also not more balanced. We already know amongst the first codicies released some are much stronger than others. (only 4 released and balance is already out of the window)

        Rules are not more tactically rewarding. He who has the more command points and gimmicks (and the initiative) wins, plain and simple. Tactics went out of the window the minute GW lowered the effect of cover and prevented terrain from affecting movement. Those are the basic principles of a real wargame. One wins a 40k game with gimmicks an carefully prepare combos, not by manoeuvering.

        Besides, one of the weaknesses of 7th was found in abilities to bypass core rules with special rules creating an arms race between which codex would bypass the most rules.
        Mortal wounds are just like that. It will shortly be comparable to d-weapons.It should stay really rare but we’ll find weapons or stratagems inflicting mortal wounds everywhere really soon.

    • Darth Bumbles

      The Bagpipes of Nurgle sounds pretty cool actually.

  • Oggthrok

    I continue to love these guys – I love that he’s a crazy hermit looking potion-master, and I love that he might blow up because he has moth wings on his back made of grenades.

    It’s really the $25 per figure that keeps me from collecting one of every figure they’ve made for this release. At $15 per figure, I would own every one of them the day they came out. As it is, I’ll get him once I get all of my poxwalkers painted… which will be awhile 🙂

    • ZeeLobby

      Yeah. I mean what, to own the 5 individual characters for this release costs $125. That’s just nutts…