BATTLETECH Gets A Release Date

Mechwarriors and Mercs, it’s time to gear-up for BATTLETECH!

It’s official, BATTLETECH has a release date in April! It’s been a long time coming but the classic franchise is making it’s return to PC and we’re super pumped about it! BATTLETECH was successfully Kickstarted a few years ago and it’s finally getting a release. Full disclosure, I backed this one myself so I’ve been keeping tabs on it the entire time. And my patience is about to be rewarded.

To go along with the imminent release, HBS (the developers) have put together a video series about the game. you can view the first one about ‘Mech combat above – and yes, there is Punching!

Now, along the way, HBS has also been showing off game play at GenCon (as well as a few other Cons) and I got to sit down and give it ago (almost) 2 years ago:

It was a brief demo but it was exactly what I was wanting in a PC Turn-Based version of BATTLETECH and it’s only been getting better and more refined since. Needless to say, I’m looking forward to the full release in a couple months!

If you are interested in pre-purchasing the game you will also get access to the Shadowhawk Pack which has an alternate skin for the Shadowhawk and a Wallpaper, too. It’s a nice bonus for pre-ordering a game that is set to launch. Not everyone is a fan of pre-ordering, and I get that, but if you like the Shadowhawk (and I do) then check out their steam page for more info.


From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical ‘Mech combat.

The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of ‘Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.


Deploy over 30 BattleMechs in a wide variety of combinations. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents.


Recruit, customize, and develop unique MechWarriors. Improve and customize your dropship. As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions.


Immerse yourself in the story of a violently deposed ruler, waging a brutal war to take back her throne with the support of your ragtag mercenary company.


Use your MechLab to maintain and upgrade your units, replacing damaged weapon systems with battlefield salvage taken from fallen foes.


Customize a Lance of ‘Mechs and MechWarriors to go head-to-head with your friends, compete against opponents online, or jump into single-player skirmish mode to test your strategies against the AI.


I can’t wait to fire-up my Merc Company in BATTLETECH!!!

Looking for a more Real-Time piloting experience? Check out MechWarrior Online and come get melted by my LazerBack!
  • Txabi Etxebarrieta

    The only question that matters; will they let me kill Fedrats in service and honor to the Coordinator? If so, day 1 purchase.

  • This will be good. Battletech was my first tabletop and I don’t have time for our local group, but this … this will let me get some games in.

    • Jabberwokk

      Ah the days of blowing away inner sphere scum with called shots to the right torso in an avalanche of med pulse laser fire.

      It’ll be interesting to see how it stacks up to the original pen and paper.

  • Vivien Voillot

    So… that’s basically Front Mission, right ?

    • Jared Swenson

      They will share some similarities. Wanzers are smaller than battlemechs. Front Mission is global, Battletech is galactic. Front mission started as a video game in ’95. Battletech traces its origins to a tabletop miniatures game in ’85. Front mission wasn’t the first to come up with a turn based mech combat video game either.

      • HeadHunter

        Crescent Hawks Inception did it in ’91 for Battletech, and there were probably others as well. And the original MechWarrior for PC was 1989, so we know who “copied” whom. 🙂

  • generic eric

    What controls will it use?

    • Kabal1te

      It is mostly mouse controlled, it is like the tabletop you control a lance (squad) of mechs on a hex grid in a turn based system that is mostly close to the tabletop rules with a few tweaks here and there

  • Richardq Lambert

    Please give back the Marauder! 🙂

    • Vachones

      You mean the Zentradi Officers Pod? Sadly, I did not think they had the license for that anymore. A shame, its one of my favorites.

      • Chris Hilliard

        Catalyst Games Lab redesigned the classics with new art that matches their homegrown artwork better.

      • Richardq Lambert

        Well, they never had the licenses, thats why it had to be redesigned. 🙁

        • Chris Hilliard

          They did for awhile, but they got it from the companies that created the original design. Harmony Gold got the rights from a distributor who didn’t have the ability to give them the exclusive rights, and the Japanese court upheld CGL’s case to use the Unseen. Unfortunately, the US still recognizes the illegal license to Harmony Gold in spite of all other party’s contesting it. So its an awkward situation where CGL and Topps can use the Unseen designs everywhere on Earth except the country they’re headquartered in.

    • Kiskatona

      IIRC they are using the designs from MechWarrior Online, and they’ve got pretty much all the unseen in game ATM.

  • Vesalius

    Maybe I’m too ADD, but I scanned the article several times and didn’t see a release date.

    • Kabal1te

      An exact date has not been announced. April 2018 is the best that has been stated so far.

  • marxlives

    Woot woot!

    • Bakvrad

      Exactly my words

  • Infamous Wendigo

    Those look VERY much like the models that are used on MWO. In fact, identical…

    • Kabal1te

      They are, HBS partnered with the guys that make MWO for the rights to their models. Completely different style of game though.

      • MWO had pretty great visuals but the gameplay was meh and the metagame terrible.
        This here looks much better.

        • Kabal1te


    • This let them focus more on gameplay and piggyback on MWO for graphics. I know not everyone like the MWO models (I happen to), but the decision meant a better game in the end.

  • Kabal1te

    As one of the early kickstarter backers, I can honestly say I have been waiting quite a long time for this. The beta was nice for a beta but I am really excited for the full game.

  • BeardMonk

    I’m ready. Now somebody needs to make a new MechWarrior single player video game, from the cockpit perspective like the old ones used to be. I’d back that.

  • orionburn III

    Sweet Baby Ray this makes me happy. I love turn based so much more than RTS. I’ve missed having a good Mech game.

  • erion

    Ironically, this news comes less than a day after Palladium finally pulled the plug on Wave 2 of the Robotech RPG Tactics Kickstarter. It seems they’ve lost their license in the process.

  • Oskar Drabikowski


  • Kabal1te

    Unfortunately the clans are not going to appear in this game. It is set prior to the clan invasion, and HBS has confirmed that this game at least will not have any clan mechs or technology. One can only hope the glorious clans will appear in a sequel.

    • Azatoth

      That is fine, as long as they stay out of this game.