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Army List: Blood Angels for Chicago GT

3 Minute Read
Jul 26 2007
Warhammer 40K Hot story icon
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Here’s the army that I’m lugging to Chicago for the Grand Tournament.

Blood Angels 3rd Company
Dante’s Second Clamorga Campaign

This is my current “Grand Tournament”-style army. Those of you that know me know that I hate playing games below 2,000 points. So it was actually pretty tough to settle on a 1,750 point list.

I knew that I wanted as many Jump Packs as possible, especially Death Company and the gorgeous Honor Guard. My first draft had two Assault squads instead of the Tactical squads, but with sparse terrain I found that I really needed to bring my own “terrain”.

The army retained my key criteria: speed. This army is crazy fast. I’m hoping that my fellow GT players haven’t encountered just how quick and dangerous the new Blood Angels can be.

Here’s the list:

HQ
Commander Dante
Chaplain Lamartes
Honor Guard (Jump Packs, Chapter Banner, Power Weapons)

ELITE
Death Company (Jump Packs)

TROOPS
10-man Tactical Squad (Power Fist, Meltagun, Lascannon, Rhino)
10-man Tactical Squad (Power Fist, Meltagun, Lascannon, Rhino)

FAST
Landspeeder Tornado
Landspeeder Tornado

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HEAVY
Baal Predator (Heavy Bolter Sponsons)
Baal Predator (Heavy Bolter Sponsons)

The Good: The thing I like best about this army is that it’s a lot of fun to play and play against. The games are quick and full of action. It’s a great tournament army because I can play games quickly and move from table to table without much of a hassle.

The missions are also great for this army: Cleanse, Secure and Control, Seek and Destroy, Recon, Night Fight, Patrol, and Hold at All Costs. Thanks to Escalation the only mission that presents a problem is Take and Hold, but at least my entire army starts in Reserve. And since Take and Hold uses the Field of Battle objective, I only have to get to the center of the board (pretty easy unless my army comes in piecemeal).

The Bad: Where the army struggles is against faster armies and armies that are better in assault. The large number of Mech Eldar at the Vegas GT has given me something to worry about. Mech Eldar is definitely this army’s Achilles’ Heel. I haven’t managed to win a game against a well-built Mech Eldar army so I’ll have to play for draws. Nidzilla lists are a bit of a challenge and there are a lot of Big Bugs in Chicago.

The Ugly: The only real obstacle I have with this tournament is the outdated boards and the sparse terrain. They are using the same stuff that was used last year (and at the Vegas GT), so I may draw some games on the lava boards. Some of the pictures from the Vegas GT showed only a few pieces of small terrain. A complete absence of cover will cause me some problems, but at least I won’t have to chase my opponent’s down.
Well I’m sitting at the gate waiting (with my Army Transport between my feet — “yes ma’am, I the whole bag full of little army men”) waiting for Group 1 to board. I’ve got my camera and an aircard so I’m hoping to update the blog from the site. For those of you that are going, best of luck (unless you play me!) and for those of you that aren’t, check the blog!
They called my group! Wish me luck!

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