Welcome to part 2/3 of my Army Reviews for Warhammer 8th Ed. If you missed the first installment, here’s the link. In this segment, you’ll find an analysis on WoC, Dark Elves, Lizardmen, Ogres and Beasts. A lot of these armies will play quite differently than they did in 7th so make sure you check out the analysis to see what’s good and what’s not!
Now that 8th Ed. favors a more horde-ish playstyle, I think Beasts came out pretty good. They can put some really mean killy heroes and lords inside their numerous horde units. Doombulls can get tooled up for ridiculous amounts of damage and Beastlords are excellent character choices due to their high Ld and attack potential. They also got pretty decent initiative, which is pretty important in 8th Ed. because the order at which you attack is based on that now. Charging doesn’t let you go first anymore, it only adds +1 to your CR. A Wargor BSB kitted for max survivability should be in every list now. In fact, BSBs should be in every army list that anyone ever takes because it’s incredibly useful for re-rolling all sorts of leadership tests! Tuskor Chariots are still a very solid choice for Beast players because they can’t be killed by S7 anymore and they count as core. Minotaurs and Razorgors are still rock hard units that hit extremely hard in combat, but point wise you gotta manage them well. Harpies are excellent harassment units that can pressure most warmachines because they’re cheap flying units that can get in combat really fast. Shamans with Lore of Beasts will be pretty important for your army because you want to buff up your combat characters or units as much as possible. Getting off the correct spells at the right situations will pressure your opponents to make the correct dispel decisions or lose combat. Beastman units, although they have pretty mediocre stats, can be buffed to ridiculous levels with enough applications from the Lore of Beasts (duh). Just like the other factions that can take big giant stuff such as Dragons or Giants, warmachines will most likely wreck your face. If anything, the bigger stuff on the field are great fire magnets that’ll allow the rest of your beast horde to reach close combat and start tearing things apart.
Don’t miss the final installment to this 3-part review as I cover Wood Elves, Empire, Skaven, O&G and Vampire Counts. If you think the first 10 armies changed a lot since 7th, you’ll be in one hell of surprise when you find out how the next 5 will play out in 8th. For more 8th Ed. coverage and battle reports, check out the action here on my personal blog.